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#1 |
Vast Graphics Animator
Project Leader: WotTH
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![]() Well this was made as a request from Zurg, but I figured it might be useful to other people. The model itself was ripped from an ingame gluescreen, it uses ingame textures, and I edited the model and animated it.
Also, when using as a replacement for normal trees, to get it to work you have to change varations to 1, took me a while to figure that out :P Give credit to Chriz. if you use this model. Last edited by Chriz. : 06-25-2006 at 02:36 PM. |
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#2 |
I want my rep back! asap
Join Date: Jan 2006
Posts: 854
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![]() The unwrapping of the trunk looks wierd!
__________________Some roots would be nice, too... |
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#3 |
Baron Grunwald is.
Texturing Moderator
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![]() Hmm, the trunk does look a bit weird, maybe you should add more polys, even the normal trees have more polys on the trunks.
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#4 |
Vast Graphics Animator
Project Leader: WotTH
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![]() Bah, I was just hoping I could get a resource out of this, didnt really expect to do much editing to the model. I guess I could try and Improve it.
__________________The amount of polys in the trunk don't really matter, more would just be a waste as it is so small in game to begin with, but I can attempt to better UV map the trnk with the given texture. Roots? Last edited by Chriz. : 06-25-2006 at 01:04 PM. |
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#6 |
Baron Grunwald is.
Texturing Moderator
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![]() hmm, much better, although it would be better if you added more polys, this will do, jsut update the screenies in the first post and I'll approve it.
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#8 |
Baron Grunwald is.
Texturing Moderator
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![]() Cool.
__________________~Approved~ |
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#9 | |
User
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![]() Quote:
I didn't realize real trees used polys. Nice tree, by the way. |
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#10 |
www.raodaozao.net
MDL & Resource Moderator
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![]() ... It is a cool idea, but you know you could have bypassed reanimation and just sellotaped it onto the normal tree model?
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#12 |
www.raodaozao.net
MDL & Resource Moderator
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![]() You could look at it that way.
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#13 |
User
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![]() It don't works for me, in the editor it appears, but in game is only shadow...
__________________Can you tell me what to do? Plz I really want to have this on my project |
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#15 |
User
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![]() It works ok in the editor, but in the game it is invisible. I use fog in the game, is that why? How do i fix this problem?
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