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Old 07-04-2005, 08:47 AM   #1
Strategy Master
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Project Leader: AMAI
Join Date: Jun 2003
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UPDATES - 08/07/05
-- Just added in brackets to certain issues what we have already fixed for a future beta or release --

These are all listed with the manual but i am repeating here. Please do not tell us about issues found here as we are already aware of them.

Features for future versions
- The strategic conclusion system to detect wether an enemy doing a certain strategy
needs testing and implementing
- Improved Pathing system
- Sea/air expansion support
- Improve Fast Expansions
- Improve millitia expansions, ancient expansion and tower rush
- Double Expansion system ( expanding to two expansions at same time )
- Strategies will be continously improved where needed
- Create a third type of ai format which isn't AMAI or standard but is a cross between both. This allows advanced build codes and using items and neutral heros but still uses the standard attack functions.
- Create a new ai racial script without strategies but calculates what to build in real time (This could be the ultimate ai)
- Strategies against Tower rushes may be lacking.

Confirmed Issues
- Team Game Teleportation only occurs to nearest allied start location not expansion
- Problem with ai not harvesting resources or/and trying to get gold in an emergency.
i.e. there main base destroyed and then just sit doing nothing.
- Some odd issues where computer decides to attack creeps at unappropiate time.
- Units are sent to get neutral hero but upon reaching the tavern, player no longer has enough resources. [ --------FIXED!---------]
- Fight and Flight and reinforce bugs {Blizzard bugs}
- Some rare occurences of units just stand still at some point on the map.
- Computer will try to path to fountains or taverns or in some cases creep towards gold mines that it cannot reach. [ --------FIXED!---------]

Researching Issues
- Undead harvesting at expansion and run between expansion and main base with ghouls
- Heros are not being focused fired on.
- Sometimes computers base can get extremly cramped.

Last edited by Strategy Master : 07-08-2005 at 03:33 PM.
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