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#31 |
User
Join Date: Oct 2003
Posts: 101
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![]() Alright hope it worked! Here is the mdx. The faces are not fixed yet, so it might look a little funny?!
Ps: Can you send me a copy of the skin anyway, so I can give it a try. |
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#32 |
User
Join Date: Jun 2004
Posts: 799
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![]() the model doesnt show up, its invisible. i tried to attach the skin but it doesnt work. there is only 1 path: textures/white. i dont understand a thing of this, it never happend to me.
well, ill send you the skin in blp. i hope it will work with you. if you want it in tga tell me. |
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#33 |
User
Join Date: Oct 2003
Posts: 101
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![]() Thats cool. Can you send me another one in tga please?! That be great. Never mind about it now, I can figure it out. Anyway Thx alot and if you dont mind, can I contact you again, if I need your help again?! Again thx and youll have the credit
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#34 |
User
Join Date: Oct 2003
Posts: 101
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![]() Man that looks Awesome
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#35 |
User
Join Date: Jun 2004
Posts: 799
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![]() tnx, i was afraid you didnt like it. how did you make it work?? and i dont mind you contacting me, idd be happy to help ^_^
well heres the tga |
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#36 |
User
Join Date: Oct 2003
Posts: 101
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![]() Are you kidding its brilliant. Great because I probably have some more models to come. Actually I didnt manage yet, to get it to work, but I ll give it a try, probably not before tomorrow though. Can you maybe finish of the rest though? Thats great stuff man...
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#37 |
User
Join Date: Jun 2004
Posts: 799
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![]() are you making more of those models? thats great, i really like your model.
ok ill finish the skin, but i think the head will come out wierd. because i dont know where the mouth, eyes, nose and stuff are. |
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#38 |
User
Join Date: Oct 2003
Posts: 101
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![]() Yeah, Im making a cinematic, but the main character will change as the story advances, hence he will be a ranger, a farmer, a warrior and (maybe) a knight. I also like making some original doodads, like trees or buildings. Are you any good at skinning these kind of models?
I know the head might come out weird but I can fix that, I guess, once I get to see it applied to the model. Anyway you can make out some of the contures? The eyes are way at the top (for some reason?!) and there is no distinct mouth, its just flat. But Ill probably make a portrait for it aswell. So as you can see I got some big plans here ^_^ |
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#39 |
User
Join Date: Jun 2004
Posts: 799
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![]() okay, then ill start making his head.btw the hood is everthing around the head right?
im not so familiar with doodads, but i can always try! when i have some time when i finish the skin, ill open up some doodads and see what i can do with them. same with buildings so ill do some of them to. big plans indeed. EDIT: when you get the skin on the model,can you post a pic of the model, i really want to see how it looks ^_^ Last edited by Windrunner : 09-24-2004 at 12:04 AM. |
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#40 |
User
Join Date: Oct 2003
Posts: 101
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![]() Yeah the hood is everything around the head. Great, I havent got the skin to work yet. That is to say I managed to get it to show up in gmax, but I would have had to move each face individually to the actual location where it was supposed to be, the model has around 2000 faces, man no way! ;) I wonder how it will work with warcraft... anyway I will get it to work somehow but Im not gonna do that now, first I will have to animate the model!
It will be more like a long movie, from which I will release all the scenes individually. Or maybe wait till im done and then link them all together, like a campaign, but just cinematics, yeah might do that good thinking ![]() |
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#41 |
User
Join Date: Jun 2004
Posts: 799
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![]() yes its finished. i hope the head will turn out right. man i got his whole face deleted, i made it look really cool but then my mouse goes to the upper right corner (dont know how) and i pressed left mouse click. so i lost the face
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#42 |
User
Join Date: Oct 2003
Posts: 101
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![]() Thank you so much!! Its awesome it really is. Great stuff. Full credits and reputation man, great!!
![]() Im going to post here soon again, in case I finish the next model quite soon. Thx alot again!! |
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#43 | |
User
Join Date: Aug 2004
Posts: 137
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![]() Quote:
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#44 | ||
User
Join Date: Jun 2004
Posts: 799
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![]() Quote:
np, im glad to help. ill keep an eye on this tread to see if you finish the model. Quote:
thx ^_^ |
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#45 |
User
Join Date: Oct 2003
Posts: 101
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![]() Yeah look out for it. Might take some time though...
Thx Im Back, really appreciate it! |
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