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#1 |
User
Join Date: Mar 2008
Posts: 6
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![]() Just a quick outline, any ideas/critique is much welcome!
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#3 |
User
Join Date: Mar 2008
Posts: 6
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![]() Hey what up, thanks.
Yeah I'm gonna start colouring it during this week, but perhaps there are some mistakes already or some great ideas that I could use? I see you're a mod so I'll PM you for something |
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#4 |
Obscurity, the Art
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![]() It looks pretty cool. On a concept level, I think it's got all the necessary components and looks sufficiently different from the others. There's really not much else I can comment on at this stage. Good stuff so far.
__________________Oh yeah, and welcome to the site and stuff! |
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#5 |
User
Join Date: Mar 2008
Posts: 6
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![]() What d'you think of the wood
![]() Last edited by bananaHUNT : 10-13-2009 at 07:31 PM. |
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#6 |
Obscurity, the Art
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![]() It's a bit shiny for wood. Looks more like plastic than wood, honestly, but it still looks passable and good. I feel like it could be done a bit better with better texturing (texture as in a wood texture) and less reflectivity. You can still shade it and color it, though, and I actually recommend it. (You can stick a knot in the wood, for example)
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#7 |
It feels good
Join Date: Mar 2006
Posts: 1,305
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![]() for the wood, i would recommend sliding the hue change a bit towards yellow on the brighter regions, and even so, not so saturated :P
__________________you have a very good outline foundation, but i dont think your current bright coloring is making it justice. try to get more inspiration on color schemes from the hord ui and its banners on wow :P Last edited by Alevice : 10-13-2009 at 10:31 PM. |
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#8 |
Moderator
Texturing Moderator
Project Member: WotTH |
![]() Light source is key for this, look at the ingame UIs for reference. Notice how on the Orc UI the lighting is mainly from above and slightly from the front, whereas on yours the light is coming square on from the front. Also notice that on the ingame UI, the wood has those lovely dark saturated colours (tending toward the red) for the shading with only medium ochre for the highlights as opposed to the bright tan. That's what is giving yours the 'plastic-y' look. Finally, notice how the lighting is fairly subdued on the ingame UI. Flashy interfaces are nice and appealing but at the end of the day if the UI is stealing attention from the game it's not doing it's job. Keep in mind that the main focus of your eye should be on the units and terrain, only taking time to appreciate the UI when there's a spare moment.
__________________Looking good so far, consider the points we've raised and keep it up! |
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#9 |
User
Join Date: Oct 2006
Posts: 133
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![]() Quite good start.
The squares for unit orders seem a bit too irregular, mainly if you compare the upper left one too others. But right now that's all I can say. Looks like it has good potential! |
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#10 |
User
Join Date: Apr 2009
Posts: 136
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![]() You are my hero,man! I need an ogre interface,If u need help in anything,you just have to ask me.
Please,when you finish this, add it as a resource.If you do so,I'll rep you good :) |
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#11 |
Reputation Leech
Join Date: May 2007
Posts: 1,235
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![]() i feel it is incomplete without partially eaten drumsticks
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Nuclear Arbitor |
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Nuclear Arbitor |
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#12 |
Master Creator !
Acting art director
Project Member: WotTH |
![]() The outline is really nice. But right now you're making it quite cartoony. Look other UIs as reference, although they are drawings and all, they have an interesting level of detail when it comes to coloring.
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