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#1 |
Free Software Terrorist
Technical Director
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![]() Disintegrate spellmap (With bonus spells)
Included: Disintegrate (FocusMagic) Like a lightning effect with collision Swap (SwapArrow) FireOrb (ArcaneArrow) These last two are basically just xecollider samples. Yeah these are just the hero contest spells, but packed in their own spell map without Mc!'s art, so I can update them with bug fixes. Disintegrate and FireOrb actually got updated and got more features than the ones in the hero contest submission... These things don't really look that well without Mc!'s art though. Disintegrate was a fun spell to code, and yes it was inspired by a d3 video... Edit: updated to fix bug with FireOrb ![]() |
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#2 |

Join Date: Feb 2008
Posts: 405
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![]() Source Code?
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#3 |
Free Software Terrorist
Technical Director
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![]() There's a program called world editor which comes with warcraft 3 that can allow you to see the code.
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#4 |
User
Join Date: Nov 2006
Posts: 199
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![]() Where can I download this program at?
Disintegrate is really cool. Last edited by Veev : 01-31-2009 at 01:38 AM. |
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#5 |
Rehabbing
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![]() ima take a look at this and compare it to what i did when i made it for our D3 map - see if i can get any pointers (MC!s are does make it looks distinctly better, I only wish he could have made the lightning effect less lightningy and more lasery/lavay/more like a dense,viscous liquid)
__________________Last edited by emjlr3 : 01-31-2009 at 02:35 AM. |
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#6 |
Free Software Terrorist
Technical Director
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![]() But wasn't the video's one more laser like?
__________________I don't have enough memory to remember correctly. |
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#7 |
Rehabbing
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![]() it was, the only thing i can think to compare it to would be the wand beams from the HP movies - like i said, as opposed to lightning the beam looks more like a dense, viscous liquid
__________________MC!s looks much better then the WC3 FoD lightning, but i think there was still room for improvement (mind you this is just from screenys ive seen, i have yet to test it in game **what exactly does this: ![]() AddSpellEffectTargetById(GetUnitTypeId(t), EFFECT_TYPE_SPECIAL, t, "origin" ) do??? and how does it create a "cute FX on unit death" Last edited by emjlr3 : 01-31-2009 at 03:36 AM. |
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#8 |
Zerzy
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![]() It references the effect field within " Art - Special " in the object editor page of the base ability.
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#9 | |
Free Software Terrorist
Technical Director
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![]() Quote:
well, when you explode units the special art field of the unit is played. This does that. |
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#10 |
Dark & Ominous
Project Leader: LoC
Join Date: Apr 2006
Posts: 1,465
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![]() I must say I'd prefer emjlr3's version. Here you can't swing it around like in the gameplay trailer, you have to channel a new spell in order to hit other units.
You should consider such feature, it would be an improvement. Cool fire orb, though. Last edited by Archian : 01-31-2009 at 08:32 AM. |
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#11 |
In Flames
Join Date: Jan 2006
Posts: 1,154
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![]() Nice spells..
__________________but i got thousands of double frees when fire orb missiles hit any enemies ... ![]() method onUnitHit takes unit hitunit returns nothing if damageconf[.level].damageTarget(.source, hitunit, secondMissileDamage(.level) ) then call .destroy() // call .terminate() ... endif endmethod Last edited by akolyt0r : 01-31-2009 at 11:45 AM. |
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#12 | |
Free Software Terrorist
Technical Director
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![]() That's so lame, I should really make my build scripts use --debug by default unless it is the release...
__________________It is inspired by the trailer but I do not intend to reproduce it 100% , I actually like the red lightning stuff and I already made swinging before when making lightning inferno and the other freezing spell, it is cool for demonstrations but it doesn't have a huge gameplay value due to wc3's controls, besides of overcomplicating the code... Quote:
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#13 | |
In Flames
Join Date: Jan 2006
Posts: 1,154
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![]() Quote:
Yeah, you should, really. That would protect you from those cheap errors for real. |
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#14 |
Free Software Terrorist
Technical Director
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![]() That thing was updated anyway.
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