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#1 |
Dark & Ominous
Project Leader: LoC
Join Date: Apr 2006
Posts: 1,465
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![]() Well, this is thee' absolute-perfectly-retarded problem I have ever encountered.
Maximun Number of Trees/Destructibles exceeded! (6231/6144) This is the error that prevents me from working on this map :P I've tried WEU, but it fucks the map up somehow. Luckily I had a backup. I don't know if I might be doing something wrong here? If YOU were to remove WE limits from a existing WE map with WEU. What would YOU do? *************************** I can't use doodads for trees; as far as I know you can't use *indestructible* doodads for Lordaeron Summer Tree Wall. Which have to use the field Art - Replaceable Texture File, which CAN'T be found using the doodad editor. *************************** The way I see it; is that I have to use imported model files of the 9 variations of the Lordaeron Summer Tree Wall and use them as doodads -_-* Little help here, please? It's been a while since I've been modding ![]() Any ingratiating way to fix this problem? :) Thanks in advance! Last edited by Archian : 08-26-2008 at 09:39 AM. |
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#2 |
Granny speaks truth, obey
Join Date: Oct 2003
Posts: 432
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![]() Create the trees with triggers. But they wont shop up on the minimap. They dident do it atleast for me.
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#4 |
Procrastination Incarnate
Development Director
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![]() Can you make some of your destructibles into doodads?
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#7 |
Dark & Ominous
Project Leader: LoC
Join Date: Apr 2006
Posts: 1,465
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![]() Then tell me how YOU would remove the limits from an existing World Editor map using World Editor Unlimited? Please :)
Who knows? I might be doing something wrong then :P Last edited by Archian : 08-26-2008 at 03:56 PM. |
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#8 |
User
Join Date: Jun 2006
Posts: 136
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![]() Lots of people on the forums probably will not like this suggestion, but if you are using patch 1.21b on your Warcraft, just download Grimoire from this thread:
__________________http://wc3campaigns.net/showthread.php?t=86652 It removes all the limits on World Editor and has other cool features too. To use it, just fire up we.bat from the newly downloaded grimoire folder. There's documentation too. That is a way you can get the no-limits functionality of WEU without the possible map corruption. That's what I use to do my map editting. It leaves WE just the way you found it but adds an advanced options menu to the far-right, after help. And I am guessing if you are using WEU instead of Jass NewGen Pack you are more a GUI user, like me; Grimoire does not require JASS knowledge. Last edited by Furion : 08-26-2008 at 05:32 PM. |
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#9 |
Evil Emoticon
Respected User
Project Leader: PoC |
![]() more than grimoire... JNGP, which has USWE included. So you'll be able to override those limits.
Don't forget to use the WE 1.21, you can find it here: http://www.wc3campaigns.net/showthread.php?t=101201 Last edited by moyack : 08-26-2008 at 05:45 PM. |
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#11 |
Alpha Male of Wc3c
Official Map Reviewer
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![]() Yeah, you don't need WEU to remove limits. My WPA map (had) almost 9000 doodads (damn trees!). Grimoire has an option to remove all limits w/o any negative side effects.
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#12 | |
Evil Emoticon
Respected User
Project Leader: PoC |
![]() Quote:
Upadted my previous post with links. |
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#13 | |
User
Join Date: Jun 2006
Posts: 136
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![]() Quote:
Don't worry, you won't even know you are using a fancy editor if you use Grimoire. It runs and looks exactly the same. JNGP is more powerful, but it is not GUI friendly. For example, Abriko reported that opening the variable editor caused a crash: http://wc3campaigns.net/showthread.php?t=90999&page=59 So I don't recommend JNGP for you. You do not need the UMSWE part of JNGP that Moyack suggested to override limits, Grimoire can also do it. Also, suggestion: from your screenshots, it looks like you have quite a few trees packed in quite closely. May I suggest increasing their pathing size? Go to the doodads part of the object editor, find the tree you are using, go to pathing map, double click, and then in the third bar change the part that says "4x4" to "6x6". That makes it so you don't have to pack so many trees in. Also, when you do that, it won't move any of your existing trees even if they are too close (for example, you won't find what was once your forest in the middle of your bases), but if you move a tree or place a new one it will follow the new pathing rules. It's a great way to lower your doodad count. Last edited by Furion : 08-26-2008 at 06:34 PM. |
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