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Old 01-14-2009, 08:25 PM   #91
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Also another minor, inane edit; I believe the hero is supposed to be buildable from his racial altar; hence the name "Altar Series". :P
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Old 01-14-2009, 09:42 PM
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Old 01-14-2009, 09:47 PM   #92
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Hey, Dusk, I just noticed that the AoE range of Quench Life is just barely too small for most ranged units (normal range = 600, IIRC).

Nice (if done intentionally, which I must assume. :P).
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Old 01-15-2009, 02:31 AM   #93
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Quote:
Originally Posted by Flame_Phoenix
Ok here is a replay with DeadEye. this one is another weak hero, a weak single killer but it is the best thing to have with some spiders. His cripple ability with the spiders is the best thing ever. However he is too vulnerable to damage so having a healer like Dk nearby or a strong front to support him is a good idea. In this game I really played like a newb, I just wanted to have fun rapping the computer's base lol
I also think the heroes description is wrong, see replay for more info.
Idk how you are utilizing his abilities, but all his moves are amazing. The AoE ability is fucking awesome for the lower mana cost. Spammable also thanks to his high mana pool. The cripple ability is awesome for taking down heroes, especially those fragile, yet annoying like the Blademaster. Also, -8 armor? You add in an orb of curruption and thats -13 armor. The invisiblity really isnt used since you want to max the AoE and Cripple first. And we all know what the ulti is.

Honestly, no hero is going to sucessful replace the DK as the best first hero. UD has no other source of faster healing, and his unholy arua allows much better moveablity.

I see this hero has a potential 2nd hero. The cripple and AoE can easily do the same tasks as a lich. I just chose them first for the sake of their interest.

I played against the AI pack that Av3n put together.

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Old 01-15-2009, 08:02 PM   #94
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Just a great job all around! Very fresh and unique ideas all of you! I found something to be impressed by on every hero.

Good luck to everyone who took the time and put forth the effort to participate.
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Old 01-15-2009, 09:19 PM   #95
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Just voted. Great job everyone.
Also, Vexorian, this poll rocks!
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Old 01-15-2009, 09:53 PM   #96
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Is it normal that everytime I refresh the actual "schulze poll topic", the order of the heroes is switched around?
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Old 01-15-2009, 10:19 PM   #97
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Hero Contest #3 - 2nd Place

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Define normal.
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Old 01-15-2009, 10:47 PM   #98
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Is it according to the regular, common, and desired operation of the poll that every time I refresh the actual "schulze poll topic", the order of the heroes is switched around?
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Old 01-15-2009, 10:52 PM   #99
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Quote:
Is it according to the regular, common, and desired operation of the poll that every time I refresh the actual "schulze poll topic", the order of the heroes is switched around?
Quote:
Define normal.
Again plz.

xD
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Old 01-15-2009, 10:57 PM   #100
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Hero Contest #3 - 2nd Place

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The script always shuffles the options before displaying, I didn't bother adding a way to remember the order it previously gave.
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Old 01-15-2009, 11:04 PM   #101
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Ah. Then the answer is "yes". That's cool; just wondering.
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Old 01-16-2009, 05:27 AM   #102
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Played the grave reaper today. The abilities were meh. The gas ability was way to flashy and big. The corpse ability was not bad. His pasive was strange. Ulti was meh also.
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Old 01-16-2009, 05:29 AM   #103
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Played another as MageHunter. She seemed like a dh with a AoE nuke. Not too bad I suppose, except the ulti. The hero didn't seem very original to me.
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Old 01-16-2009, 08:56 AM   #104
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MageHunter us quite a nice hero in melee, especially against mana units. This is super useful because you have a 10 seconds quick spy on the enemy.
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Old 01-17-2009, 11:47 AM   #105
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Hero Contest #3 - 2nd Place

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Quote:
Enchant: I suppose activation instead of autocast differentiates it enough from Searing Arrows, but just because he's an archer doesn't mean he needs three arrow abilities. If Searing Arrows Redux was the best you could come up with, why not try a non-arrow ability instead?
It was actually meant as a unit-target ability with mana disable part and an attack bonus with a fire missile. In fact, if you leave the code untouched and use a unit-targeted ability as the base, it will work. Though on last minute I changed it so it is only self targeted because it seemed like too much. If it was only going to work on self, it made sense to change the missile to a fiery arrow. I always wanted to use that arrow fx anyway.
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