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Old 10-11-2007, 07:58 PM   #31
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because i don't understand your codes
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Old 10-19-2007, 10:02 AM   #32
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Very apologetic if this post is useless, but where the hell is the sample?
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Old 10-19-2007, 12:34 PM   #33
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i went through and purged my attachemsnts not to long ago

looks like I removed and important one, my bad

will re-upload when I get a chance
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Old 10-19-2007, 11:26 PM   #34
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Here's the file if you don't have it.

For the record, it's still working wonderfully - one of my heroes has a whole skill tree based off of a variation of this, and so far I haven't had a single problem.
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File Type: w3x On Attack Template.w3x (84.3 KB, 27 views)
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Old 10-20-2007, 02:25 PM   #35
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ty
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Old 04-19-2008, 07:13 PM   #36
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updated, would a mod please change the thread title
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Old 04-19-2008, 07:21 PM   #37
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Done.
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Old 04-20-2008, 02:45 AM   #38
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Nice. Thanks for the update. I am kinda using this system in my map. ^^

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Old 08-13-2008, 01:49 AM   #39
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Alright question. I can't seem to cast a spell on the attacker. Is there a way around this? I've tried a couple of things but to no avail :(

[edit] Nevermind I figured it out. If anyone else wants this hotfix let me know.
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Old 11-17-2008, 01:00 PM   #40
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well done
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Old 11-21-2008, 10:41 PM   #41
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Besides of DoT spell, I have found a bug even in normal circumstance it can happen.

If the percentage is 100% (or percentage is high and it occurs at the same time), your hero is repeatedly stopped before actually firing a projectile at the same target, when the target is damaged the effect are multiply applied.

It seems the trigger is registered every time a hero begins to attack even it is not actually firing a projectile. So before they are destroyed if you actually damage the target, multiple effects will be applied.

EDIT : oops, seems blu_da_noob already found this bug, sorry for posting it again.

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