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Old 07-10-2007, 08:03 PM   #91
Fireeye
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well, you could easily change it by yourself.
I though that a lighting bolt would look better, because of the chain lighting effect.
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Old 07-11-2007, 11:03 AM   #92
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Huzzah, here's my entry! :p I was too stupid to realize that this is similar to Countess Aurea's Earthquake. I just realize it when I tested the damn thing. Anyway, I hope there's nothing wrong with that. I did make it from scratch and in my own way

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Magnitude-X

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Conjures a powerful earthquake on the ground to wreak havoc and destruction upon nearby enemies. The quake causes nearby enemy structures to take X damage per second, slows nearby enemies' speeds by X% and random explosions which deal X damage to a small area around it. Lasts 12 seconds.

Leak-free and follows the JESP Standard. Well almost, I forgot to include the JESP Standard Manifest so..
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File Type: jpg Magnitude X.JPG (55.0 KB, 90 views)
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Old 07-11-2007, 02:02 PM   #93
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Finally... I finished the spell, clocking in at 65 seconds and a total of 12 (technically 13) stages. It's definitely an unorthodox spell, but it's still worth a try.Zoom (requires log in)
Knights of the Round Table

Taps into every aspect of the planet and materializes them into tangible forms of destruction that rain down furious wrath upon your enemies. The summoned elements are, in order: Fire, Ice, Lightning, Water, Wind, Poison, Death, Light, Earth, Chaos, and Nature. At the very end of the spell, all of the elements bind together to unleash the incredible power of Ultima upon your opponents.
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It was hard to pick from my 13 screenshots of this, each 5 seconds apart. I ultimately picked Chaos because it's my favorite, but there is a LOT more to this spell than the screenshot shows.

The name has little to do with the spell itself, but it shows where I got my inspiration from.
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File Type: jpg KotR Screenshot.jpg (629.8 KB, 136 views)
File Type: jpg KnightsoftheRoundTable.jpg (61.4 KB, 70 views)
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File Type: w3x Knights of the Round.w3x (228.1 KB, 52 views)
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Old 07-11-2007, 05:37 PM   #94
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the death wave killed everything. but cool spell man.
Go GUI!
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Old 07-11-2007, 06:13 PM   #95
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Greatly improved version of my spell.

Like 1.0 uses jesp like config functions, and free globals.
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File Type: w3x Spell Session #9 Glow.w3x (58.3 KB, 64 views)
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Old 07-11-2007, 08:56 PM   #96
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Quote:
Originally Posted by maximilianx
the death wave killed everything. but cool spell man.
Go GUI!
Thanks!

The death wave is just 3x -5% HP. Everything was just so darn hurt by that time that they died. Just open up the map and increase the neutral hostile handicap if you want them to live longer.
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Old 07-11-2007, 10:30 PM   #97
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Well, since i cant use WE, im about to try something experimental! I'm going to directly modify my map's .J file through JASSCraft, but since I don't have Warcraft 3 on my comp im using, I won't be able to parse it either. Please bear with me because I'm putting in a massive physics update to the way the system is handled by adding a quadratic Z modifier instead of my linear Z modifier so instead on the usual drop-fall method I'll be adding nice arc graphics! So when I post map updates, tell me if there is any problems or syntax errors. I have good syntax so that shouldn't be a problem, but I tend to accidentally leave out key details, I crashed world editor twice because of forgetting to update return values and such...
But I hope that with a little time and patience and testing from you guys, I won't be out of the race just yet and that I'll be able to update a few things. So just help me out by testing my updates and good luck to all other contestants.
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Old 07-11-2007, 10:33 PM   #98
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Secret ... not that i have anything against u but to be real there are 2 days left ... :( i would start being pesimistic :/
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Old 07-11-2007, 10:41 PM   #99
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rrrr... no! I have developed my new physics formula and I WILL implement it and test it. And if it doesn't work, my fallback plan is to use my previous submission.
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Old 07-11-2007, 10:44 PM   #100
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Uh oh! I found that the value for the life % removed per second was .70 instead of .07! I changed it to .05 and made the creeps harder... (updated previous post)
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Old 07-11-2007, 11:00 PM
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Old 07-12-2007, 11:47 AM   #101
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Can I get some feedback from my spell? :/

And btw SecretArts, kindly lessen spam yes? "Hai I am gonna do this to my spell, it will be awesome and I will win" kind of posts are kind of.. meh.
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Old 07-12-2007, 02:36 PM   #102
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that wasnt a "hai im gonna do something cool and win"... that was a "Hey, Im screwed and Im gonna try something experimental that probably wont work so hey, please bear with me..."... I posted that because I'm trying something experimental and could cause problem with my map so that people could help me debug that because I CANT, because im working on a computer W/O warcraft 3... so please toink, stop being such and idiot.
@Dark.Revenant: your map looks a little FX heavy. It might just be the screenshot but it looks like it might cause some lag.
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Old 07-12-2007, 04:53 PM   #103
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Alright, i made the (hopefully) final update, i added a ambient sound, fixed some bugs, e.g. that you could target a unit which is already the target of the same spell and for the "JASS newbies" i added a function to get the OrderId without creating a entire new trigger (only setting a value to true and that's it).
Also my spell should follow the JESP Standarts now(not 100% sure, so if anyone find something to change tell me).
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Old 07-12-2007, 05:29 PM   #104
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Well, here's mine. Made it today, not much time spent on it, but, hey, who knows... maybe I earn some rep
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File Type: w3x [HyperActive] Wc3cSpellContest9 Quarry.w3x (45.6 KB, 41 views)

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Old 07-12-2007, 06:46 PM   #105
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Updated my spell for presumably the final time (post #74).

- Fixed some unimportant eyecandy issues, so the spell looks more finished.
- Fixed some bugs from setting big numbers in certain config fields.
- Fixed the way max number of raised units was determined, so now it takes into account those raised on all casts, not just the current.
- A few very minor code optimizations.
- Added a few more configuration options.
- Made mana be drained over time, as well as at the start.
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