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#1 |
PhD
Cinematics Moderator
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![]() Hey guys,
__________________I'm having trouble creating omnilights for my map. That is, both guesst's converter and magos' model editor both do not correctly convert them from mdl to mdx (especially animated lights). I've tried to get yobguls to work on W7 64 bit, but without success. It crashes upon conversion, saying there's an access violation in game.dll. Any solutions? |
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#2 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Run in compatibility mode for XP or 98 or something?
__________________Though in my experience, it breaks a lot but if you just start it again and again and again it eventually fires up and works perfectly. I definitely had it running on my last Win7 machine, though I don't think I've ever fired it up on my current monolith... Also, this may be superstition, but get the Storm/etc DLLs from the CD rather than from the latest patch? |
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#3 |
PhD
Cinematics Moderator
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![]() Compatibility mode does nothing. I can get it to fire up no problem. It just gives errors of violation upon mdl=>mdx conversion.
__________________That original .dll stuff is a good idea! Thanks, I'll give that a shot. Any chance of getting the original cd .dll s without having to reinstall wc3? =\ edit: and otherwise... I could try hex editing the mdx. I've found the format here: http://files.magosx.com/download.php...sMdxFormat.txt However, it doesn't really explain what stuff is. Anyone got a more explanatory file format description? Last edited by iNfraNe : 07-23-2015 at 04:32 PM. |
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#4 |
www.raodaozao.net
MDL & Resource Moderator
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![]() I am not at home right now so I don't have my CDs to get the original DLLs from (or don't have my YobGul's folder with whatever DLLs work for me), but remind me next week and I'll send them to you.
__________________Not sure there is any good MDX spec, converting to MDL kind of did away with the need for that. :P |
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#5 | |
PhD
Cinematics Moderator
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![]() Quote:
edit: turns out the only thing magos does wrong is not include the animation structs into the length of the light model. Just changing the chunksize (and inclusivesize) fixes the problem :) It's a bit of a hassle, but at least I can mdl edit my stuff, convert it with magos, and hex edit only 2 values before importing :) Last edited by iNfraNe : 07-24-2015 at 08:27 PM. |
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#6 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Well, hopefully to save you some bother, here is my collection of DLLs that work fine on my Win7 64-bit PC.
Apparently no compatibility mode settings at all on this one, it "just works". That is, if it crashes on load you just restart it a few times and eventually it fires up. If this doesn't convert things for you, maybe you're just doing it wrong. ![]() ![]() |
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#7 |
PhD
Cinematics Moderator
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![]() Sadly gives me the same error on convert. I'll have to stick to my mdx editing iguess :)
__________________Thanks for the trouble! |
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#8 | |
www.raodaozao.net
MDL & Resource Moderator
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![]() Quote:
Post your edited MDL so we can take a look? |
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#9 |
PhD
Cinematics Moderator
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![]() No, it's like that with all models. Even just extracted from the mpq. Conversion to .mdl also crashes with a different error. *sigh* :)
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#10 | |
www.raodaozao.net
MDL & Resource Moderator
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![]() Quote:
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#11 |
PhD
Cinematics Moderator
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![]() Ah, I was just not looking very well :) I found a working version of mdlx a bit more down in the thread: http://www.wc3c.net/showpost.php?p=1125887&postcount=15
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