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Old 04-27-2009, 08:13 AM   #31
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I guess we will have to wait patch 1.24 to come out fast to fix that arbitrary execution (unless blizzard does not care of it :s)
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Old 04-27-2009, 08:55 AM   #32
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i will fuck them if they dare to fix the return bug,
but i dont think they will ..since that would break DotA aswell...
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Old 04-27-2009, 08:56 AM   #33
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C2I() returns the memory address in bits. I dont know what those zOmgFuncs are compiled to, but my guess is that WC3 reads the memory in blocks of multiples of eight from a given offset.

Expand zOmgFunc:
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Old 04-27-2009, 09:04 AM   #34
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good thing warcraft doesnt need su rights/permissions on Linux
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Old 04-27-2009, 09:22 AM   #35
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Quote:
Originally Posted by Bobo_The_Kodo
The map TC posted won't save for me -- I'm getting a syntax error on the second global block in the custom common.j, even though it's fine ...

I'm also getting errors regarding the map script, am I doing something wrong?

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Old 04-27-2009, 09:25 AM   #36
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no, just redownload the map and without looking at its code, run it in windowed mode with WC3 1.23
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Old 04-27-2009, 09:37 AM   #37
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Yes, I've seen what it does, I'm just curious why it won't save.
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Old 04-27-2009, 09:38 AM   #38
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Question: Has anyone actually reported this to Blizzard?
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Old 04-27-2009, 09:41 AM   #39
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SFilip courages people to do it here, so I guess and hope that at least someone has done it..
`
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Old 04-27-2009, 09:57 AM   #40
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i reported it...
i also made clear that i will rape them if they dare to fix this exploit by "fixing" the return bug ...and i dont they will do that, since that would break DotA aswell...
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Old 04-27-2009, 10:01 AM   #41
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Originally Posted by Viikuna-
SFilip courages people to do it here, so I guess and hope that at least someone has done it..
`

Sadly, it's because of that kind of mentality that things don't get done fast enough. It's possible (perhaps not likely now that the issue has had so much exposure, but possible) that every single person who has seen that has also thought, "Well, with SFilip encouraging everyone to report this, surely someone else has already reported it, so I don't need to."

To correct this, I shall report the issue regardless of whether or not I think it already has been.
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Old 04-27-2009, 10:02 AM   #42
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hmm, instead of running cmd.exe i guess it can run imported .exe files in the map?
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Old 04-27-2009, 10:07 AM   #43
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hmm, instead of running cmd.exe i guess it can run imported .exe files in the map?
i doubt that.. but who knows... ... since the files of the archive are extracted to RAM (are they)? ...i dont think that you can access them with fixed offsets ?!
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Old 04-27-2009, 10:16 AM   #44
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Originally Posted by My email to Blizzard
The attached test map was created by a user calling himself "Crock." It demonstrates a severe exploit that allows a Jass script to disable the Virtual Machine's array bounds check and run bytecode. Since this is not only a threat to the personal privacy and safety of all Warcraft III players but also a potential liability for your company, I am confident that you will correct this issue as soon as you are able.
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Old 04-27-2009, 10:18 AM   #45
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Sadly, it's because of that kind of mentality that things don't get done fast enough. It's possible (perhaps not likely now that the issue has had so much exposure, but possible) that every single person who has seen that has also thought, "Well, with SFilip encouraging everyone to report this, surely someone else has already reported it, so I don't need to."

Probably yea. At least thats how I thought.
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