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#1 |
User
Join Date: Mar 2008
Posts: 94
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![]() An assortment of Murloc attack and armour upgrades :)
Made for the Hive's Phoenix Trial #4. Includes BTN, PASBTN, DISPASBTN, DISBTN. Icons: Stone Blades, Iron Blades, Kraken Blades Scaly Hides, Serpent Hides, Kraken Hides EDIT: Updated! The Scaly Hides have longer spines, different design on the Kraken Blades, slightly rougher shading. Last edited by ike_ike : 02-19-2009 at 10:56 AM. |
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#2 |
I want my rep back! asap
Join Date: Jan 2006
Posts: 854
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![]() ah, now i understand the image you posted some while ago...
__________________it was for these! look good, i cant do shit in ps, so, yeah! great! i like how you distinguished them, it resembles how the murlocs become better every time you upgrade them very well! i likethem! |
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#3 |
Moderator
Texturing Moderator
Project Member: WotTH |
![]() The Murloc/Mur'gul ones are excellent, as are the first two knives.
The third knife feels a bit off, just looking at the runes (too small, not quite glowy enough, just doesn't quite "fit") and something about the overall shape. The background of the second upgrade seems to be glowier than that of the third as well. I'd like to see that third weapon fixed or redone, but honestly this is quality work. Well done :) |
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#4 |
Obscurity, the Art
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![]() I do think they're good enough, but I always try to critique stuff and I do think there's room for improvement if you do ever feel like revisiting and updating them:
__________________My first issue is with the tier three weapon. The metal doesn't look like metal or stone, it rather looks a lot like plastic. Look at some reference pictures, you've got whatever texture effect you were going for all wrong. In particular it has to do with the highlights on them (or rather lack thereof) and the sporadic shading. Stone, for instance, shades less uniformly; metal, on the other hand, has very sharp highlighting. The runes all over it also seem eccentric and malformed. The main problem with them is that you have them glow but they don't act as light sources or 'glow' for nearby areas. That would be awesome if they did. My other comment is on tier one armor. It would look better if the webbing weren't cut short for this one. Right now there's a lot of unsightly black in that icon. Also, the spines and web being a bit larger still wouldn't look too upgraded, it'd still look like a solid tier one upgrade. Aside from that, though, I think they look great. Keep up the good work. |
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#6 |
User
Join Date: Mar 2008
Posts: 94
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![]() Yessir. I need to go and find my borderiser thing. Back in just a moment :3
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#7 |
User
Join Date: Jan 2007
Posts: 528
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![]() Looks too dark/neon/'funky' for WC3-style icons, but it's fine, in my opinion.
See these ladder icons for the 'solid' shading I mean is appropriate for the WC3. Last edited by fX_ : 02-13-2009 at 12:00 PM. |
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#8 |
Obscurity, the Art
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![]() That's silly, you made the fins on the T1 armor bigger than T2/T3. Bigger didn't mean make them bigger than the murloc himself. :p I like the new T3 weapon, but that blade edge still doesn't look sharp at all. Rougher shading makes it look more stony, but it still suffers a few things. Anyways, though, they look better and are good enough for the database. You shouldn't be afraid to update them in the future, though, if you can.
__________________Approved |
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#9 |
User
Join Date: Jan 2009
Posts: 9
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![]() Nice work ike, but somehow the tier 1 armor just look out of place (to me that is). Maybe give it some blue or something.
Otherwise, nice work. ![]() |
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#10 |
Banned
Join Date: Dec 2009
Posts: 9
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![]() nice shadings
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#11 |
User
Join Date: May 2010
Posts: 25
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![]() Looks good. I'll use them in my Murloc Race for sure.
+rep |
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