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Old 09-01-2009, 02:05 PM   #1531
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Originally Posted by erwtenpeller
Yes. But i am in the firm believe that fairy tale and high fantasy clichés are constructed of two parts: a characters looks and a characters actions. You can change one of the two and still keep the identity of the archetype easily recognizable, but change both and you've got something unrecognizable to the player. I want my characters to be visually clear. You look at that guy and you know that guys going to be lobbing fireballs. Same with the bat, someone even called him a gravedigger while i never mentioned any names, and that i just the name i gave to that character.
Oh, it seems you've already gone a long way on the basic design lines, it makes sense now that he looks just like a regular wizzard, but I still think he could use some little detail of his own, like...
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I may just make him a wizzard though and give him thick black glasses.
yeah, that's what I'm talking about, that'd totally solve the "problem"!

also, any other sketches you can share with us, kind sir? this project of yours is looking very promising, I'd like to see a hint of how you've made all that up, if possible..
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Old 09-01-2009, 02:34 PM   #1532
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Old 09-01-2009, 02:45 PM   #1533
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also, any other sketches you can share with us, kind sir? this project of yours is looking very promising, I'd like to see a hint of how you've made all that up, if possible..
I've got a couple of documents you could read, not too much art. Most of the "important" images you can find here.

here is a document about the graphical style and communication of one of the many environments, and here is a little document outlining a framework for the game from which i plan to create several prototypes (boardgame, trading card game and digital game) just to explore possibilities.

Thanks for sharing an interest.
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Old 09-01-2009, 05:26 PM   #1534
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Erwt, you've really gone a long way since we've first met. I can hardly believe it. One day we're drawing in the artist battle thread, and now we're trying to start businesses :P
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Old 09-02-2009, 12:51 PM   #1535
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Right, 10 sec character sketches:

would you please tell me, how you put out a character in ten sec?
that sounds like nearly no time. i guess i could do it in ten sec if i dont use colors...
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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Old 09-02-2009, 01:04 PM   #1536
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would you please tell me, how you put out a character in ten sec?
that sounds like nearly no time. i guess i could do it in ten sec if i dont use colors...

I am farily certain that its an exaggeration, meaning "stupidly quick compared other work", where the concept is laid down fast and dirty.
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Old 09-02-2009, 01:14 PM   #1537
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i am not sure if its an exaggeration... you know, this is erwt.
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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Old 09-02-2009, 02:35 PM   #1538
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No i put myself on a time limit, most where actually done between 5 and 9 minutes, i made myself stop after ten. Its quite simple really, one minute sketch, one minute color blots on a layer underneath, new layer on top of everything and spend the other minutes refining.

We get exercises at school to speed up the process of visual communication, like doing the same portrait in two minutes, then one minute, then thirty seconds, then ten. It's fun.
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Old 09-02-2009, 02:40 PM   #1539
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Also:

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cooperation with a classmate, he did the concept, sketch and base color and i did the refining. Expect more of these.
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Old 09-02-2009, 02:45 PM   #1540
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I like it, but the gun in his right hand is at a weird angle compared to the angle his arm is at. It's as if his wrist is bent backwards. Awesome otherwise, though.
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Old 09-03-2009, 02:28 PM   #1541
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time for me to contribute some here methinks
It is Miss Bunny! with some serious deformations o.O

Nice pic there erwt! but what Rising said, and it makes the gun look even more bent. or maybe its the gun that makes the wrist look bent? :)

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Old 09-03-2009, 02:49 PM   #1542
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Well, wrists can bend over like that, so I don't mind it, what got my eye was his shoulderpad, actually, wich seems kinda out of place, but you said your mate did the lines, so not your problem anyway...


(oh, and also, thank you very much erwt, I'll be sure to read through all that material sometime!)
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Old 09-03-2009, 06:06 PM   #1543
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moar! Been doing too much programming lately, time to pump out some art.

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Old 09-03-2009, 06:22 PM   #1544
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Programming fucks your brain, I are proof of that.

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Old 09-03-2009, 11:33 PM   #1545
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i dont like the comic style of this slug creature... in my oppinion the outlines are way to strong, but i know that this is this kind of cartoon style blabla
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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