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Old 12-07-2007, 04:23 AM   #151
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Default Minor mistype in CasterSystem trigger

I know it's very minor, but the following lines in 'CasterSystem' lack the word define, which I believe was intended to be there:

Line 585: //! RecicleCasterAfterCastEx_Light RecycleCasterAfterCastEx_Light

Line 2794: //! CollisionMissile_CreateLoc(MissileModelPath,loc,dirangle,speed,AngleSpeed,MaxDist,height,UseNewCaste r,Collision,OnImpact) CollisionMissile_Create(MissileModelPath,GetLocationX(loc),GetLocationY(loc),dirangle,speed,AngleSpe ed,MaxDist,height,UseNewCaster,Collision,OnImpact)
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Old 12-07-2007, 09:45 AM   #152
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ive got some issues about unitdamageunittimed...if u added a special effect by this function...the special effect wont remove, even if the duration is finished...like it stops damaging at 5 seconds, but the special effect wont remove
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Old 02-03-2008, 01:53 AM   #153
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bump
another bug report

when using collision missiles, projectile launch, damaging projectile launch, and any other projectile units

when u used 522 or below speed for the projectile, the projectile works correctly, but when using the function into some cliffs that cant be passed through, the projectile cant go there

or when u used the function to a cliff with a ramp, then the projectile runs to the ramp, not making a shortcut from the source to the target location

looks like the dummy unit who did this, because the dummy unit's movement type is hover

i changed it to fly and it works correctly

but i just want to inform this, so that people will know the simple problem on using projectile units

or better fix it in caster system, so that people who didnt know the problem will have no problem using it
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Old 02-08-2008, 10:32 AM   #154
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1 question:
do experience jasssers use this system, or its only for noobs (in jass) as I?
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Old 02-08-2008, 12:42 PM   #155
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Experienced jassers suffer certain strong NIH syndrome, so no.
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Old 02-09-2008, 12:06 AM   #156
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What the hell is "NIH syndrome"?
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Old 02-09-2008, 12:53 AM   #157
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Quote:
What the hell is "NIH syndrome"?

in this case CS is TOO universal so 75% of it is mostly useless... + i prefer my code. cause i know what's going on =)
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Old 02-09-2008, 01:24 AM   #158
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And that's exactly what the NIH syndrome is.
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Old 02-10-2008, 11:17 AM   #159
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Quote:
Originally Posted by waaaks
ive got some issues about unitdamageunittimed...if u added a special effect by this function...the special effect wont remove, even if the duration is finished...like it stops damaging at 5 seconds, but the special effect wont remove
I experienced that too, it seems that it is caused by the time recycling (CS_Safety), the recycled timer sometimes cause trouble... which leads to sometimes it is safer to create/destroy a timer manually instead, at the cost of some speed... oh well...
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Old 02-10-2008, 01:34 PM   #160
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Quote:
I experienced that too, it seems that it is caused by the time recycling (CS_Safety), the recycled timer sometimes cause trouble... which leads to sometimes it is safer to create/destroy a timer manually instead, at the cost of some speed... oh well...
My guess is someone has double frees with CSSafety... fix them.
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Old 02-14-2008, 04:33 AM   #161
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Actually, Jass Gen Pack has something weird problem in my WE, sometimes when I saved a map, the jass help didn't compile it, even in the Caster System 14.5 Demo Map!

To Vexirian:
Could you release the old vision of Caster System, such as V13.9?

Last edited by helanmouse : 02-14-2008 at 04:35 AM.
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Old 02-14-2008, 01:00 PM   #162
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No. Report newgen bugs to the newgen thread.
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Old 02-26-2008, 09:25 AM   #163
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I just experienced something extremely weird. Caster System 14.5 showed up as CS 14.2 in my wc3. When I resaved the map in newgen, it was fixed.
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Old 03-08-2008, 04:36 AM   #164
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ive got some questions...what are the new features of CS 14.6? and when will it be released?
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Old 03-25-2008, 05:12 PM   #165
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Default Problems with JassNewGenPack v4d and CasterSystem v14.5

Hey Vexorian, love the work you've been doing with both caster system and the NewGenPack. I just downloaded v4d of the pack and also v14.5 of the system. When I implemented the caster system into my custom map (copy + paste the documentation category, copy caster unit over) and saved, PJASS found a few errors in the code. 1 was that you used //! when declaring libraries in the 3 main triggers, which PJASS said deprecated the libraries, and wanted it removed. You said:

"Note: //! define macro commands are used accross the script, they are usually to be parsed by WEHelper, no //! define parser is really required, but if present it would improve the performance of some calls."

So I removed it and PJASS approved it. However, I've also gotten another error in the actual script of the caster system, on line 464, as part of the

"//Generated destructor of csmissile
function sc__csmissile_destroy takes integer this returns nothing" it reads :

set f__arg_this=this

and PJASS said that f__arg_this was undeclared. But I don't think I can do anything about it, because it's within the map script.
I believe these are the only errors. But I'd love to use your system, it would really help me get into coding JASS well. Atm, however, I can't lol.
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