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Old 11-06-2008, 09:58 PM   #31
Flame_Phoenix
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Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)

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Thx for moving this spell to the correct directory where it belongs naturally and thx to Moyack, my first moderator here who approved this spell in the first place.

This is an "old" spell of mine, it still uses CSData and ABC if I am not mistaken.
I will update this spell to use TimerUtils on the first chance I have.
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Old 11-07-2008, 03:04 AM   #32
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So what about the other spells?

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Old 11-07-2008, 02:20 PM   #33
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Quote:
So what about the other spells?
The other spells didn't had enough quality and were not approved. They were merely submissions to the contest. I however, asked for moderation before submitting my spell for the contest and so it was approved before submission.

Hope you like the spell though =p
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Old 11-07-2008, 10:33 PM   #34
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Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)

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This spell was updated as I promised !! View History for more information.
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Old 08-06-2009, 10:34 AM   #35
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Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)Flame_Phoenix has a spectacular aura about (90)

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Updated for patch 1.24.
Only changed TimerUtils and Table, the code remains the same.
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3-Making a spell in vJass - Practice Session 1
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Finally, check my project:
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Old 12-13-2010, 07:12 AM   #36
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the demo map does not open. when i simply copy the code provided i'm unable to discern what exactly the variables are supposed to point to. basically i seem to get everything to work...i suppose...i'm not sure...but anyway i can't seem to get infernals to come. perhaps the comments indicating what objects should the variables point to are incorrect, or simply not extensive enough.
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