|03-01-2008, 03:55 AM||#1|
Join Date: Sep 2007
Meshes Don't Stay Together When I Move Bones
Before I start, I did use the search button. By looking at so many questions, I can see that people around here get mad quickly .
For time-sake, I will not give specifics:
-I create 5 cylinders all on top of eachother, all different meshes (like the wc3 art tool doc said).
-I create 5 different bones within each cylinder.
-I make each of the meshes into skin for each of the bones (like in magos tut).
-I move the bottom bone, the bones and meshes move.
-BUT the meshes dont stick together, and it looks really crappy. (I select bone edit mode) <- Am I supposed to do this?!?
It looks like this:
I went through the tut with the snowman. Im going to try it that way. I think I was doing it right.
-you are supposed to make new cube primatives for each mesh.
-you are supposed to link the MESH to the BONE(cube) <- select mesh first then bone? Does it matter?
-you are supposed to link bones in a line if they are in one cylinder (like pic) do you have to link from bone 1 to bone 2 AND from bone 2 to bone 1 (double link?)? Or just from bone 1 to bone 2
-When I select all of the bones (cubes). and do the "Configure Controls" should I see something happen? Or am I supposed to save it and reopen it? (I dont think its doing something
-When I go to "More..." -> "User Property Editor" -> "Geometry Properties" -> then I check the "bones" box while selecting all of the bones(cubes) in the select mode. But when I go to the "select by name window, and uncheck the geometry box, the bone(cubes) disappear. So, they arnt boxes...
-When I move a bone(cube) the entire model moves, not just that mesh when I have all of the bones linked.
What am I doing wrong?
Im going to be gone skiing tomarrow, so I wont be able to reply until later.
I hope to hear back!
Last edited by fabioz : 03-01-2008 at 07:00 AM. Reason: more ?s
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|03-01-2008, 09:05 PM||#2|
Project Member: PoC
...what vertion of max are you using?__________________
IF you are using vertion 5 with arttools:
-You can tell warcraft that even a mesh is a bone...just configure it as a bone in the User Property Editor, meshes configured as bones wont apear ingame nor in previewer. By default all meshes are set as meshes.
-The bones work in heriarchy, if you link bone A to bone B then bone B is the parent and A is the child, so if you move bone B, bone A will move too, if you move bone A, nothing will move...
Hope this helps...if you are using max5 that is...
Last edited by jigrael : 03-01-2008 at 09:06 PM.
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