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Old 01-15-2009, 08:26 PM   #16
Fulla
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I'd imagine a 'Demolitions' class being more for explosives & traps, or that Pyro class you have.
I'll list a few additional abilities per class

Engineer:
Construct
- Allows you to combine various item parts & components to build turrets/defenses & weapon add-ons/extensions.

Medic:
First Aid
- Heal lost health, pretty straight forward.
Stim
- Inject a friendly unit, increasing his reaction time, movement & attack speed.
Revive
- Revive a dead friendly unit, onto a very low % of health.

Sniper:
Power Shot
- Self buff/preparation, next attack/shot deals double damage.
Marksmanship
- Passively increases range of all weapons. perhaps even reload time.
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Old 04-06-2009, 01:42 AM   #17
WILL THE ALMIGHTY
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Big update.

Quote:
Changes to the map
-Perk system added. See first post for details.
-Slowed down zombies.
-Fixed a really annoying glitch with the second act
-Updated Act 3 terrain. Its really sexy.
-Added damage/life/energy upgrades. These will probably be replaced with attribute bonus.
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[21-10-00] WILLTHEALMIGHTY: Ok I have this weird sound upstairs... BRB gotta go check it out.
[21-10-09] Ash: WILLTHEALMIGHTY, WAIT
[21-10-16] Ash: WILLTHEALMIGHTY, IT IS NOT SAFE OUT THERE, TAKE THIS!
[21-10-16] Ash gives WILL a kitten.
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Old 04-06-2009, 05:49 AM   #18
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The terrain is beautiful. I would still play it even if you removed the entire game except the map.





Especially love those corpse ridden skyscrapers. Very gruesome and that fiery scene resembles Resident Evil which is tad scary.


Good luck :O.

[Edit; Tactician Class? :O. Leads and gives orders? Orders a bomb strike lawl? Motivate! Heals and increases the speed of target xD.]

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Old 04-06-2009, 11:27 PM   #19
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Excellent, Will the Almighty. This is a project that i will surely be contributing to. As a matter of fact, this is great because i have made an Artillery Strike spell and many other modern day ones. Ive also gathered several effects, units, and i have manipulated some to resemble this type of scenario... im sure you will be highly pleased. I am still in the process of organizing tons of data for the pack, if you are interested in the things i will give for this project, please PM me.

Kick ass.
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Old 04-08-2009, 01:48 AM   #20
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Pyro Abilities Suggestion:
Alchohaul Drench: Drenches the target area in alcohaul, causing any target touching the substance to suffer a longer burn duration. Warning, alchohaul can drench allies.

Oil Path: Drops a patch of oil at the foot of the Pyro every second, lowering his energy count every second until he chooses to plug the hole. Enemies near the oil will burn if the oil is set aflame. Warning, allies touching burning oil will take damage.

Light: Creates a puddle of oil and sets it aflame, causing all nearby oil paths to burn as well. The oil puddle will start out huge but will burn away over time from the flames.

Game Mechanic Suggestion:
Shoot Abilities: Allow the ranged weapon users to shoot their gun instead of using attack. It will allow more freedom in custom abilities such as a Pyro's flame to set aflame oil and alchohaul.
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Old 04-12-2009, 10:57 PM   #21
WILL THE ALMIGHTY
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Updated with new screenshots. Don't mind the shitty black borders.
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[21-10-00] WILLTHEALMIGHTY: Ok I have this weird sound upstairs... BRB gotta go check it out.
[21-10-09] Ash: WILLTHEALMIGHTY, WAIT
[21-10-16] Ash: WILLTHEALMIGHTY, IT IS NOT SAFE OUT THERE, TAKE THIS!
[21-10-16] Ash gives WILL a kitten.
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Old 08-14-2009, 11:05 PM   #22
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Alright, I've released the first test map for those interested. Here is the testing thread.

Could a mod rename this thread "Slaughter City"? Its just the map has changed names. Thanks in advance.
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Quote:
[21-10-00] WILLTHEALMIGHTY: Ok I have this weird sound upstairs... BRB gotta go check it out.
[21-10-09] Ash: WILLTHEALMIGHTY, WAIT
[21-10-16] Ash: WILLTHEALMIGHTY, IT IS NOT SAFE OUT THERE, TAKE THIS!
[21-10-16] Ash gives WILL a kitten.
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Old 08-14-2009, 11:06 PM   #23
Rising_Dusk
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Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)

Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

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Done.
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Old 08-16-2009, 05:20 AM   #24
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I tested this and one guy with whom I played was able to somehow get 2 heroes of the same type. I forgot to save the replay and I can't give any details on that. When we moved to the second area we killed three (iirc) waves and then a boss was supposed to spawn or something but it never did. Maybe these bugs have been fixed since.
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