wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Warcraft III Modding > Artist's Corner > Model & .Mdl Editing Corner
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 03-02-2011, 01:20 PM   #1
Kenoriga
User
 
Join Date: Sep 2009
Posts: 6

Kenoriga has little to show at this moment (0)

Default Please save my chicken wing

I use Gmax with YAGG to grab output from the listener, NeoDex script..
I use Notepad++ to edit my .mdl file.
I use MdlxConv to convert my .mdl file to .mdx.
I use Warcraft3Viewer.
This is a static chicken model based on this.

I will be attaching my .mdl file and my .mdx file.
This is my .gmax file.

In Gmax, the model is perfectly fine. I don't know if I made any mistakes, but I doubt so. Polygon count is 684.

In Warcraft 3 and the World Editor, this happens:







The wing on the right of the chicken is crooked and weird'd.

Here's a little story:
I started UV unwrapping on the right wing. I mirrored it as an instance, forming the left wing.
The right wing was crooked, the left wing proper.
So I deleted the right wing, and mirrored the left wing, trying both times as an instance as well as a copy.
The right wing remains crooked while the left wing still looks proper.

I don't want to re-model the right wing, although it will be an easy job...
Could someone point me in the right direction or tell me why this is happening?

Thanks! <:
Attached Files
File Type: mdl newchicktwo.mdl (66.1 KB, 16 views)
File Type: mdx newchicktwo.mdx (24.2 KB, 16 views)
Kenoriga is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 03-02-2011, 08:01 PM   #2
TKF
User
 
TKF's Avatar
 
Join Date: Dec 2006
Posts: 384

TKF is on a distinguished road (10)

Default

This is happening because THAT looks like a mobile bomb with 2 tracks! I'm quite sure about it because that is what I observe on your screenshots. Sorry I have little experience with model editing so I can't help you. I cannot see any wings.


Bomber thing or Chicken wing?
__________________
Retired
TKF is offline   Reply With Quote
Old 03-03-2011, 12:47 AM   #3
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 805

Submissions (23)

AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

Aha! Got it, the normals are inverted on that part of the mesh. You may be able to flip the faces in Gmax, but it'd be just as easy to edit the material in Magos and set the material to TwoSided.

The mesh isn't deforming or sitting off at a weird angle, it's just being displayed inside out :)
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Old 03-03-2011, 03:27 AM   #4
Kenoriga
User
 
Join Date: Sep 2009
Posts: 6

Kenoriga has little to show at this moment (0)

Default

Thank you AnemicRoyalty!

While looking for the function to flip faces in Gmax, I came across the 'Clone' function which I reckon I should have used instead of 'Mirror', because that's what I did now which solved the problem.

I don't think I should ask why or how I caused the normals to be inverted, hmm.

Wouldn't the TwoSided material use a little more processing power?


@ TKF, I really should have updated the screenshots with proper texture and material edits... because black really makes it look like a mobile bomb indeed!

Thanks again!
Kenoriga is offline   Reply With Quote
Old 03-03-2011, 09:21 AM   #5
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 805

Submissions (23)

AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)AnemicRoyalty is a name known to all (524)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

It probably happened when you mirrored the geometry, or when you exported from Gmax. Two-sided materials use a little more processing power, yes, but it's barely noticeable.
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Old 03-04-2011, 01:49 AM   #6
Nuclear Arbitor
Reputation Leech
 
Nuclear Arbitor's Avatar
 
Join Date: May 2007
Posts: 1,235

Submissions (1)

Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)

Default

you're not allowed to use mirror in models for wc3. idk, i read it in some tutorial from a while ago. it's got something to do with what it does to the coordinates when it mirrors it. newer exporters may not have this issue.
Nuclear Arbitor is offline   Reply With Quote
Old 03-04-2011, 04:08 AM   #7
Kenoriga
User
 
Join Date: Sep 2009
Posts: 6

Kenoriga has little to show at this moment (0)

Default

Hmm, assuming mirror will cause the inverted normals issue...

Ah, now I remember, before I started UV unwrapping I mirrored the left wing to form the right wing, then textured the right wing.

Now it seems to make sense, heh.

Thanks. <:

Last edited by Kenoriga : 03-04-2011 at 04:15 AM.
Kenoriga is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 01:16 PM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2018, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services