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Old 03-26-2015, 04:39 PM   #1
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Default what is the best way to create a technology system based on defcon?

what i am trying to do is create a defcon based technology system where people access technology based on defcon level. what is the best methods for creating that?
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Old 03-26-2015, 08:27 PM   #2
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I would make a set of invisible and invulnerable dummy units, one for each defcon level. Different technologies and units could then use these units as techtree requirements. Then, use triggers to create and remove these units for a player when their defcom level changes.
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Old 03-26-2015, 10:10 PM   #3
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then i would need help creating the triggers. how am i supposed to use a half solution?

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Old 04-10-2015, 06:56 PM   #4
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I have no idea how the defcom level is supposed to change in-game, so I can't give you specific triggers that achieve that.
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Old 04-22-2015, 01:45 PM   #5
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the defcon levels can be changed at will but they have to be changed in order. for example if a player is at defcon 5 then the player can go to defcon 4. if a player is on defcon 3 then the player can go either to defcon 4 or to defcon 2.
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Old 04-25-2015, 05:51 PM   #6
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Okay. I still need to know how the players tell the game to change the defcon level. Do the cast spells on a special unit, use game dialogues or game messages...?
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Old 04-30-2015, 01:32 PM   #7
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currently it is set to spells and that is ok with me. please answer quicly.
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Old 05-05-2015, 11:40 AM   #8
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Create dummy abilities "defcon 0" "defcon 1" etc

When cast catch the order and create a "defcon 0" unit (or whatever level you are on)

Have all the "defcon 1" technology have the "defcon 1" unit as a tech tree requirement (the same way that you need lumber mill to build certain buildings in WC3).

If you want to do this without triggers, it will be hard but I believe it might be possible by finding a skill that allows you to change order IDs and that is a summon ability which only allows 1 summon to be out at a time. Not sure if such an ability exists, but theoretically it might.
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Old 05-05-2015, 05:50 PM   #9
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and just how is that different from what anitarf suggested?
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Old 05-05-2015, 06:30 PM   #10
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It's not different. He was just giving you a more detailed explanation of what I originally suggested, since you seemed to still be having trouble with it.
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Old 05-07-2015, 12:12 PM   #11
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you have the nerve to call me stupid. this is harassment.
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Old 05-07-2015, 05:48 PM   #12
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That escalated quickly.
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Old 05-07-2015, 08:59 PM   #13
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In case you were wondering why no one wants to help you, this is why.
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Old 05-08-2015, 10:34 PM   #14
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people should behave. i do not tolerate people questioning my intellect as that have been done too much already. i grew up being harassed in ways that drew my intellect into question. please provide a solution and preferably one that does not depend on dummy units.
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Old 05-09-2015, 12:37 AM   #15
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You still haven't said what "technologies" are. How are we supposed to help you if don't give us the details on what you want?
And why can't you use dummy units? Assuming technologies are spells/training units then dummy units as requirements is probably the best and easiest solution.

When you say things like "no I can't use the most elegant and simple solution" without giving a reason why, it makes people (me at least) not want to help you because it appears as if you are being difficult for the sake of being difficult.

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