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Old 08-19-2009, 02:16 PM   #1
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Default Germanic Castle

I've been playing a lot of Age of Empires II: the Conquerors recently, and the castle of the Germanic architecture set (Teutons, Goths, Vikings and Huns) always fascinated me.
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It's a staggering 16x16 on the pathing system, which seems to be about the correct scale relative to AoE (though I had to cut it down height-wise to avoid really eating the texture). It weighs in at just over 400 triangles (compare this to the Cathedral, which sits bang on 300).

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File Type: jpg mygermaniccastle_ig.jpg (82.3 KB, 2329 views)
File Type: jpg mygermaniccastle_isometric.jpg (90.7 KB, 1179 views)
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File Type: mdx GermanicCastle2.mdx (28.1 KB, 506 views)
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Old 08-19-2009, 02:26 PM   #2
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Old 08-19-2009, 02:44 PM   #3
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I'm a huge fan of Age of Empires II and yes that castle is very cool. The Castle Age Germanic barracks is very cool too, and the asian Castle. "hint" "hint"

And the different lumber camps and mills
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Old 08-19-2009, 03:59 PM   #4
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Quote:
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"hint" "hint"

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Old 08-19-2009, 04:03 PM   #5
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No team color? This model sucks then!

Not really, it really is pretty cool, but I kind of wish it had it and was a little taller, even if narrower.

Alos is the lower wooden base at the entrance a bridge in the AoE original? If so, your texture there doesnt fit :P
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Old 08-19-2009, 04:08 PM   #6
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It's just a doodad, so team colour is out of the question.

I so totally wasn't chancing it with the drawbridge, so I'll just sidle off and fix that.
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Old 08-19-2009, 05:03 PM   #7
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I like doodads. I like castles. I like this resource. Approved.
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Old 08-19-2009, 05:34 PM   #8
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I loved AoE, and this brings back memories. The only critique I have is that the texture looks really blurry compared to the AoE one, which may be due to a number of factors. The model itself is great, I just like the crispness of the AoE texture over this one.
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Old 08-19-2009, 06:02 PM   #9
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Quote:
Originally Posted by darkwulfv
... the texture looks really blurry compared to the AoE one, which may be due to a number of factors.
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Old 08-19-2009, 06:04 PM   #10
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Old 08-19-2009, 06:11 PM   #11
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Quote:
Originally Posted by darkwulfv
... the texture looks really blurry compared to the AoE one, which may be due to a number of factors.
The biggest of which is that this uses in-game textures.
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Old 08-20-2009, 12:13 AM   #12
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well, I personally would see this far more usful as a building then a doodad, also there might be a possibility that the grass under it dosnt fit with the tileset under it. havn't actually tested but I guess you'd know if it was ;d

gj eitherway, now... Where is that fat king? he was so cool! ;)

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Old 08-20-2009, 12:38 AM   #13
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Old 08-20-2009, 10:16 AM   #14
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Haha nice.
You forgot the 2 little flags on the towers :D (fme?)
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Old 08-20-2009, 05:42 PM   #15
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Quote:
Originally Posted by Pinzu
there might be a possibility that the grass under it dosnt fit with the tileset under it. havn't actually tested but I guess you'd know if it was ;d
What the...? The grass platter is a Magos' Model Editor feature. I assure you, there is no grass in the model.

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Haha nice.
You forgot the 2 little flags on the towers :D (fme?)
Flags only occur when there are units garissonned inside. In that screenshot, I should have had about fifteen Tarkan in there.
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