wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Warcraft III Modding > Developer's Corner > General Development
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 03-24-2011, 07:10 PM   #1
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default Interesting?

What would be interesting in a Survival map? What would you like to see in a map where every player has it's own arena and creeps spawn from 3 different ways heading to hero where they fight. What skills should these units have? How should they spawn, please express your opinion so i could judge.
CeDiL is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 03-25-2011, 11:20 AM   #2
Kino
User
 
Kino's Avatar
 
Join Date: Apr 2008
Posts: 570

Submissions (8)

Kino will become famous soon enough (69)Kino will become famous soon enough (69)Kino will become famous soon enough (69)

Default

From personal experience I can say a few things.

1) Have a good range of threats both AOE and single target. Try not too have too much single target damage/debuffs, it makes games significantly easier as the player count increases.

2) Have encounters that cant be overwhelmed by blind nuke spamming. Make monsters that heal each other and stuff.

3) This one is kinda iffy, but you could create a so called priority system where certain monsters are significantly more dangerous and need to be focus fired first.
__________________
Kino is offline   Reply With Quote
Old 03-25-2011, 12:30 PM   #3
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default

Kino this was my initial idea, i was planning to give a random monster charge, to make some of them explode on dead(you don't know which), to make some fast and instant sacrifice, some small big hp big damage, some fast weak hp&damage, some normal ones you will encounter most, as for abilities i would not give anyone for instance debuffs as they would stay for the entire fight, instead i will use abilities that empower other creeps, auras, heals, holyfires etc, dispell. Anything else i missed and could be added?

P.S: The range stuff is already done.
CeDiL is offline   Reply With Quote
Old 03-25-2011, 12:56 PM   #4
Kino
User
 
Kino's Avatar
 
Join Date: Apr 2008
Posts: 570

Submissions (8)

Kino will become famous soon enough (69)Kino will become famous soon enough (69)Kino will become famous soon enough (69)

Default

Its all up to you my friend.

Thats all I can do.
__________________
Kino is offline   Reply With Quote
Old 03-25-2011, 01:35 PM   #5
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default

Thank you :P Very much.
CeDiL is offline   Reply With Quote
Old 03-27-2011, 03:34 PM   #6
tamisrah
User
 
tamisrah's Avatar
 
Join Date: Jan 2007
Posts: 168

tamisrah will become famous soon enough (48)tamisrah will become famous soon enough (48)

Default

To Kinorhynkar's 3rd suggestion: The most easy way to achieve something like that would be to give certain units an aura. For example (from a project of mine) necromancers increase nearby undeads life regeneration, demons increase nearby units attack damage and Liches would have chance to resurrect fallen allies immediately.

Although you didn't specifically ask for it, one thing I really want to see in a survival map would be a tanky class that would really have to use abilities (stances, shields, taunts etc) to be tanky. I hate those pure hitpoint/armor tanks.

Last edited by tamisrah : 03-27-2011 at 03:37 PM.
tamisrah is offline   Reply With Quote
Old 03-27-2011, 06:02 PM   #7
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default

Quote:
Originally Posted by tamisrah
To Kinorhynkar's 3rd suggestion: The most easy way to achieve something like that would be to give certain units an aura. For example (from a project of mine) necromancers increase nearby undeads life regeneration, demons increase nearby units attack damage and Liches would have chance to resurrect fallen allies immediately.

Although you didn't specifically ask for it, one thing I really want to see in a survival map would be a tanky class that would really have to use abilities (stances, shields, taunts etc) to be tanky. I hate those pure hitpoint/armor tanks.

Yes, i like your tank idea very much, i think i will realise it. Thank you.
CeDiL is offline   Reply With Quote
Old 03-28-2011, 08:16 PM   #8
Shade987
User
 
Shade987's Avatar
 
Join Date: Apr 2006
Posts: 501

Submissions (1)

Shade987 is on a distinguished road (19)

Default

You might want to differentiate the ones that explode on death/are fast/have abilities/etc from the others, rather than leaving that unknown. That way the player can develop strategies over time to deal with the different sorts of enemies in different ways, rather than hoping that the monster meleeing them wont explode for huge damage when it dies. Instead, they can figure out how to keep that monster out of melee while still dealing with other dangerous enemies at the same time.
__________________
Shade987 a.k.a. Phox a.k.a. Shadou Phox
Shade987 is offline   Reply With Quote
Old 03-28-2011, 09:59 PM   #9
Nuclear Arbitor
Reputation Leech
 
Nuclear Arbitor's Avatar
 
Join Date: May 2007
Posts: 1,235

Submissions (1)

Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)

Default

one way to do that would be to give them some sort of symbol over the monster's head. like in DoWII

Hidden information:

Last edited by Nuclear Arbitor : 03-28-2011 at 10:00 PM.
Nuclear Arbitor is offline   Reply With Quote
Old 03-29-2011, 11:40 AM   #10
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default

Well, honestly i like the way you both think so much, thank you once again, any more ideas?
CeDiL is offline   Reply With Quote
Old 03-30-2011, 02:33 AM   #11
Nuclear Arbitor
Reputation Leech
 
Nuclear Arbitor's Avatar
 
Join Date: May 2007
Posts: 1,235

Submissions (1)

Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)

Default

something else from DoWII/CoH is heavy ranged units that have to set up to fire and can only do so in a certain area, like 120 degrees or what ever. might be hard to make field of fire but the root would be pretty easy.
Nuclear Arbitor is offline   Reply With Quote
Old 03-30-2011, 06:26 AM   #12
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default

hmm, this can be done
CeDiL is offline   Reply With Quote
Old 03-30-2011, 03:17 PM   #13
Shade987
User
 
Shade987's Avatar
 
Join Date: Apr 2006
Posts: 501

Submissions (1)

Shade987 is on a distinguished road (19)

Default

An RPG I worked on a while back had units that had very brief, very powerful enrages, so that it was basically suicide to engage them when they had it and they had to be killed while it was off. That could be interesting.

For example, I had a type of monster that would sometimes cast Enrage, which gave it 300% attack speed bonus and -20% move speed (giving the player a chance to run) for 5 seconds.
__________________
Shade987 a.k.a. Phox a.k.a. Shadou Phox
Shade987 is offline   Reply With Quote
Old 03-30-2011, 06:50 PM   #14
Nuclear Arbitor
Reputation Leech
 
Nuclear Arbitor's Avatar
 
Join Date: May 2007
Posts: 1,235

Submissions (1)

Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)

Default

that would also work on players; some unit who can do that, but afterwards needs help to stay alive until they can do it again.
Nuclear Arbitor is offline   Reply With Quote
Old 03-30-2011, 07:19 PM   #15
CeDiL
User
 
CeDiL's Avatar
 
Join Date: Sep 2008
Posts: 53

CeDiL has little to show at this moment (1)

Default

yes this sounds like an awesome boss fight strategy.. dammit i love you wc3c.
Thank you guys so much, please don't stop i will surely credit you all if i use your ideas.
CeDiL is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 01:03 AM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services