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Old 01-25-2008, 04:03 PM   #76
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That flesh golem thing sounds like a not-MUI problem...
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Old 01-25-2008, 08:55 PM   #77
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@Jitse: Did you have Well Towers? Well Towers cast Bloodlust, and even though the scale value modification is set to none, it still messes up the size of the golems.
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Old 01-25-2008, 10:51 PM   #78
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Bloodlust on towers...
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Old 01-26-2008, 01:36 AM   #79
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You can use Unholy Frenzy.
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Old 01-26-2008, 12:48 PM   #80
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Quote:
Originally Posted by Karawasa
@Jitse: Did you have Well Towers? Well Towers cast Bloodlust, and even though the scale value modification is set to none, it still messes up the size of the golems.
Yes I used Well Towers. And I think that was probably why I felt as if it were the enchantments, probably the Well Towers.
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Old 02-14-2008, 08:44 PM   #81
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Wanted to let you guys know that the site http://www.eletd.com has been updated to reflect 4.0. Check out the dual/triple tower pages to see all the new towers.
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Old 09-18-2008, 09:31 PM   #83
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Dropping in to say that this project is far from dead. We are in a private beta cycle that will end with the 4.0 release.

A lot of significant changes have been made: very dramatic balance changes both macro(this alone will make the game feel a lot different) and micro, tower redesigns/remakes, lot of code optimization for smoother performance, redesigned game mode and a new one(or possibly two), and other gameplay additions(like having interest counter viewable in title with multiboard closed).

I can't stress enough that Element TD 4.0 PB is just that, a public beta. If you thought 4.0 PB was a successful successor to 3.0, then you ain't seen nothing yet.
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Old 09-19-2008, 03:37 PM   #84
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this still alive! :D
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Old 12-17-2008, 09:51 AM   #85
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Quote:
Originally Posted by Balnnazar
this still alive! :D

Yes, and coming to you soon...
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Old 12-17-2008, 04:53 PM   #86
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YAAAAA-AAAY! :D

I realy love this map. (the first map i played when i started to use bnet :D )
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Old 12-18-2008, 01:07 AM   #87
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Quote:
Originally Posted by Balnnazar
YAAAAA-AAAY! :D

I realy love this map. (the first map i played when i started to use bnet :D )

Glad to hear it, and thank you for waiting. I'll be following the "release early, release often" philosophy for 4.1, 4.2 etc..

We have a ton of things planned that will revolve around the 4.0 release, and until now a good portion of them have been up in the air. However, I can safely say now with 99.9% assurance that all of them will be working out. This was intentionally left vague, the only thing I can assure with absolute certainty is that QPAD will be producing a limited edition Element TD mousepad with the 4.0 release loadscreen image, a significantly improved version of the 3.0 one (attached below).

PS: (cohadar )
Attached Images
File Type: jpg originalETD.jpg (1.01 MB, 49 views)
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Old 12-31-2008, 08:25 AM   #88
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We will not be able to release 4.0 by the end of the year. I know this comes as a disappointment, but sure enough 4.0 will come soon. To be fair though, I'll explain some of the things causing delay. This alone is a teaser, but there is more.

1. Balance. With 4.0 release we are aiming for a much better state of balance. The balance of the builds (4-5-6 element combinations) and towers has been scrutinized in much more depth than previous versions. Currently we are wrapping up discussion regarding macro and game difficulty balance. After implementation, a short period for testing and tweaking.

2. Draft Pick. This is a new mode for the 4.0 release. Some of the delay is related to implementing this mode. DP is a mode designed to favor strategy over micro. It consists of three rounds of voting that determine the game. The first is a dual elimination round. Players vote on duals to eliminate, and the top five are removed from the game. The second is a triple elimination round. In this round the top seven triples are removed from the game. Finally, the element picking begins. One by one players pick elements to be in play, with a total of 14-16 picks. This mode is close to finished (I hope), and testing of it will begin shortly.

3. League Bot. Modifications to the map code are needed to allow collection of game data from the bot. Data collection is critical to have done before the release, so that the league itself can be built after the release. The league will be be accessible to anyone since the bot hosts the game for you. The bot will score your multiplayer games based on various variables. The league data will be accessible from both the clan channel and the website. The modifications to the game itself needed prior to the release should not (hopefully) delay things further than these other items.

4. Store. With the 4.0 release comes the launch of the official Element TD store. To start, custom designed mousepads (QPAD) with the 4.0 loadscreen image will be available from the store. Based on community feedback, more products such as posters, t-shirts etc. may also be offered in the future. Payment options will be Paypal and Google Checkout.

5. Sponsorship. Courtesy of QPAD, we will have mousepads as prizes to offer for tournament and contest (video, writing etc.) winners. In the future, prizes will expand to include new products offered in the store.

While I unfortunately cannot give an exact release date, I will say that an early January release is within reason. Rest assured that we are working hard and that there is much to look forward to.
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Old 12-31-2008, 12:59 PM   #89
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how goes implementing my draft pick script?
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Old 04-23-2009, 02:30 AM   #90
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The wait is finally over. Get the 4.0 now!
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