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View Poll Results: What do you think of Roller Coaster?
I would try this, And likely play it more then once. 20 52.63%
I would try this, but i would likely only play it once. 13 34.21%
I might would try this, but i don't think i would enjoy playing it. 0 0%
This is a horrible game idea, or a horrible game idea for warcraft. 5 13.16%
Voters: 38. You may not vote on this poll

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Old 04-16-2009, 11:20 AM   #16
Jazradel
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Warcraft is a horrible engine to do this in, but this is really very awesome.
And in GUI as well. That's like punching yourself in the balls, and then deciding that wasn't enough and stapling them to a moving vehicle.

You've also made a really nice interface. Having to the read the tool tips at first was a little annoying (only because I am very impatient) but once I learned them it was really easy to build a track.

I built a small track, but I couldn't figure out how to ride it. I do miss really obvious things though, so I'll have another look later and try and find the option
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Old 04-16-2009, 01:05 PM   #17
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Needs moar speed and zoom-zoom blurs.

Eleven. That's the score I give this for uniqueness. Out of a hundred. Nah, out of ten.

But seriously, this was really freaking awesome. It'd be really freaking awesorgasmic if it could go faster and had motion blurs (or some sort of blur, like in Mario Kart: Double Dash).
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Old 04-16-2009, 04:56 PM   #18
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Jazradel

To Ride (You have to finish your coaster first).
Na its not your falt you couldn't figure out how to finish in the first try. The learning curve is still way to high for b-net players.

But i got something that should help with that next version.

Tide-Arc Ephemera
I have heard the speed suggestion 1000 times, so i think it will come at some point but to me its not as important as a few other things.

As for motion blurs, i sorta get what you mean, but i don't fully. perhaps expand on that. I mean expand on what it is and how i could do it.

Other
The worse part of this project is that everyone basically says "Thats cute" but then never plays it again, i mean i don't blame them its near feature less so far but Its just not been as successful as i would have liked.
My goal was to try to get into the data base , but i see that even if i add the features i want it will most likely never run smooth enough for the moderators here. I just don't have the skills to make it run near perfect. But o well :P (This doesn't mean i wont try once i get this far enough long, but even then its unlikely it would ever make it)

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Old 04-16-2009, 09:38 PM   #19
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I would play it again, just that currently I see no point too. As you said, since the time I've played nothing new is added (besides multi-player and a few cosmetics I believe); I'm still waiting for the cool stuff. Until then, I'm still supporting this! Erm, I am always supporting this :P
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Old 04-16-2009, 09:53 PM   #20
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No your right, basicly at least from a user stand point not alot has changed. But from my stand point, tons has been done.
I am avoiding new features for a bit, intill i can get the learning curve as low as possible. And i got one more thing i plan to add next version, and i need to hammer all the bugs out of current version.
Then ill start throwing out some features, like game modes ect.

Thanks. I dont mean to be so slow it, just takes time, and i only work on the map when I am in enjoying it, other wise i stop work.

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Old 04-17-2009, 06:49 AM   #21
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By motion blurs I mean if you're going REALLY fast the edges of your screen blur or fade. The same effect happens when you take a photo of something that's moving, it blurs on the photo - but on this thing, the centre of the screen is focused and the outside is blurred.

I know WC3 doesn't support this kind of voodoo, so perhaps white/tinted zoom streaks on the edges of the screen.
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Please acknowledge that I use Mac and avoid suggesting vJass and other tools that don't work on it. Thank you.
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Old 05-10-2009, 07:39 AM   #22
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At Last a update!

Version Alpha 2.4

* Pick between 3 track models (1 New, and the old model brought back)
* Change the color of your tracks
* Cart Model Added
* Rider Camera Reworked (Much Better now)
* Fixed Coaster Stats
* Question Mark Unit added, to help new players to expert players.
* Loads of tweaks.
* All known Bugs Fixed.

Last edited by rover2341 : 05-10-2009 at 10:56 PM.
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Old 05-14-2009, 12:15 AM   #23
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Coaster Video

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Old 05-21-2009, 02:51 AM   #24
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Version Alpha 2.5
* New Terrain
* Park Coaster (A Roller Coaster That's in the center of the map for anyone to ride)
* Ability to ride others coasters
* Rider Slightly tweaked (Looks at tracks better)
* Improved Tool Tips (No More "Rotates xy angle...")
* Added a Unit that you can wounder the park with
* Fixed Speed issue (They used to start slow the first run, and then fast after. now they always start fast)
* Several Small Bug Fixes
* Several miss spelled words fixed.
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Old 05-24-2009, 05:01 PM   #25
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Version Alpha 2.5a
*Added Color to Hot Key
*Revamped First Person Rider. (You should see the tracks better when turning)
*Lowered start speed and how fast you slow down/speed up on hills.
*Fixed Holes in park (You cant walk in peoples coaster area now)
*Fixed bug when riding others coasters
*Rare Tips Error Fixed
*Music Added
*More miss spelled words fixed.
*Fixed small terrain issues
*Removed Debug Text
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Old 05-29-2009, 06:34 AM   #26
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Version Alpha 2.6
*New Physics Engine
*Removed All Major Leaks (Jass is used for the leaks)
*Increased Max Speed
*Increased Start Speed
*Improved Rider Camera
*Rebuilt Several Other Functions Of The Rider (Much Cleaner Code)
*Fixed All known Bugs
*Added Functionality When Riding Others Coasters.
*Updated Quest Menu
*No Lag when clicking on spells for first time

Download Here

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Old 05-29-2009, 12:14 PM   #27
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I haven't played it yet, but rover I would like to volunteer my services for a tester for this map. I'm on bnet (Useast) usually from around 3p.m. to 11p.m. (EST) and I'll gladly help test for any errors. I'm very fluent in english if you need help with tooltips XP And I at least understand most of the GUI interface so I won't just be someone who smile and nods if you have a problem. If you need anything tested, let me know.

Not sure if this is the formal way to put yourself for hire lol.
You also don't need to give me any credit in the map, I love the concept and I think once finished it would be a prime example that the Warcraft III editor can be used to do ANYTHING.

And I am a strong anti-JASS moron because I'm too lazy to learn it, so I'd like to see this get finished in GUI. XD XD
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Old 05-29-2009, 12:55 PM   #28
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Its... amazing! Never did I expect something like that to exist in WC3. Its so awesome, I really wanna see this finished.
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Old 05-29-2009, 11:11 PM   #29
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Version Alpha 2.6a
*Fixed Stats (Required a Tweak because of Physics engine)
*Fixed bug with "? mark"
*Updated and Fixed a minor bug in Quest Menu
*Fixed Camera Issues when on other players coasters
*Fixed Leek in show speed function

Download Here

deolrin
Thanks for the good feed back!

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I'm very fluent in english if you need help with tooltips
me too, i just spell like crap. its the only language I know.

Quote:
rover I would like to volunteer my services for a tester for this map
Done but. You need to play it 2-3 times first. even if you play single player.

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You also don't need to give me any credit in the map
Well, if people help test my map more then a 2-5 times I add them to testers. So I would add you to that section.

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And I am a strong anti-JASS moron because I'm too lazy to learn it, so I'd like to see this get finished in GUI. XD XD

YA i am too lazy my self, I mean I can code in other languages that look much like it. I just don't care to learn all that syntax. And I hate when people who know jass stomp on people who are doing just fine in the GUI.

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If you need anything tested, let me know.
Will do, I often need help testing, as I am generally forced to test with random players online just to check a small thing, that should only take a few min but ends up taking me hours.

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Old 06-20-2009, 03:15 PM   #30
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awesome work rover! good to see you're still in business :D
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