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#1 |
User
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![]() Texporter basicly lets you save a picture of your UVW at any size. Better then Prt Scr.
__________________Texporter (Max 1) Texporter2 (Max 2) Texporter3_3 (Max 3) Texporter3_4 (Max 4 and 5) texporter_install_v3.4.6.6 (Max 6 and 7) *** NOT MADE BY ME JUST WANTED TO TELL PEOPLE ABOUT IT WHO DIDN'T KNOW*** Download page: http://www.cuneytozdas.com/software/3dsmax/ Last edited by Argo : 09-15-2006 at 07:52 PM. |
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#2 |
*****istrator
Art Director
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![]() Moved to modelling.
__________________Shall i stick this? |
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#3 |
User
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![]() This is a really nice utility, I recommend it, very useful and easy to us.
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#4 |
♪♫
Modeling & Gallery Moderator
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![]() this plugin has been around for ages...
__________________If you have 3ds max 8, this is useless though because max 8 has a render UV feature wich does exactly the same thing. Aniway, I am making this sticky, because mabye still people don't know of it, and I'm also removing the zip's from here for it's not fair for the author. I'm changing it to a link to the author's download page. |
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#5 |
User
Join Date: Jan 2010
Posts: 3
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![]() Yes guys, Texporter is a small but a handy utility to unwrap any mesh in texture coordinate space. This process results a "flat" wire frame representation of your model so that you can use your favourite painting software to paint colour, bump, shininess etc. maps being sure that it’ll perfectly fit to the geometry when applied on it.
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#6 |
Reputation Leech
Join Date: May 2007
Posts: 1,235
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![]() right, and from 8 onwards max comes with a render uvw unwrap feature.
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#7 |
User
Join Date: Apr 2009
Posts: 5
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![]() I'm working on some uber huge model, and that's probably why I got this error box during exporting. I'm using 3ds max5 with war3art tool
![]() Guess what, almost all of my uvw unwarpings gets reseted after importing it to worldedit, but it looks perfect if I open the same mdx model via warcraft3viewer. Any suggestions? ![]() |
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