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Old 06-26-2009, 11:50 AM   #16
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Quote:
Originally Posted by Nuclear Arbitor
it works with 8
Wirks with 9 too. :)

And how to import in 3dsmax7+ ?
Some tools i tried failed.
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Old 06-27-2009, 07:35 AM   #17
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if it works with 8 it works with 7. they use the same version of the reader or what ever.
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Old 06-27-2009, 04:10 PM   #18
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NeoDex works with any version of 3dsmax. It shouldn't have any trouble.

BTW, New version:

Version .78:
  • -Added Inheritance support (Hierarchy Panel-> Link Info)
  • -Added Super Spray particle emitter exporting support (3dsmax only).
  • -Addapted NeoDex to 3dsmax/gmax instead of having to run a script everytime.

As always Link: http://www.hiveworkshop.com/forums/m...d-gmax-115767/

Btw, installing style changed from before, so read the installing instructions so you know how to install lastest version.

[Also: one of the new feutures is not supported by Art Tools, :D]
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NeoDex - a Gmax and 3ds Max modeling Toolset for Wc3!

Learn to animate! check out my: Basic Animation Tutorial!

Currently working at a sequel to my animation tutorial.

Last edited by BlinkBoy : 06-27-2009 at 04:24 PM.
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Old 05-02-2010, 02:21 PM   #19
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All of Dex's scripts are useless, because they are all unable to export animations. I have wasted a lot of time, but I got only frozen model with no animations working. Same with war3art toll and 3dsmax5 (especially with 3ds max 4.2 which can't work on win XP). I'm deffinetly finished with warcraft modeling and i'll wait to see if there are any better solutions for Starcraft II...
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Old 05-03-2010, 03:37 AM   #20
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it's supposed to export animations and i can't help you with your issue. if you care enough about it go ask him on the hive.
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Old 05-03-2010, 10:59 AM   #21
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Quote:
Originally Posted by Nuclear Arbitor
it's supposed to export animations and i can't help you with your issue. if you care enough about it go ask him on the hive.

I allready did... Actually, i have done it before posting on this forum...
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Old 07-31-2010, 07:21 PM   #22
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With permission from Blinkboy, here is a modification of the main NeoDexExporter script for 3dsMax, including some fixes and full support for the Biped bone system. To use it, replace the original NeoDexExporter.ms in your max plugins folder with the one included in this archive.

A list of modifications so far:
-Select nothing -> Export all
-Added support for Biped bone system
-Fixed the material id's, duplicate materials are now set properly
-Any texture format is now allowed, extensions of length 3 are replaced by .blp and texture filenames are preceded by war3mapImported\
-General "fix" for scaling transformations: support removed, do not use scaling keys!
-Fixed some output typos and y coordinate output for cameras (for portraits for instance)
-Fixed addition of textures with replaceable id's and no set texture. Hero glow can now be used.

Biped works exactly as regular bones do. Please see BlinkBoy's animation tutorial.

If you do not want the war3mapImported\ before each texture filename, just search the file for '"war3mapImported\\" + ' and remove that part so the line reads 's = h[h.count]' instead.

The script works fine for 3dsMax 2010 64-bit btw.
Attached Files
File Type: zip NeoDex vI.0.zip (22.4 KB, 136 views)

Last edited by Ignifex : 11-29-2010 at 10:02 PM.
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