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Old 01-19-2010, 09:20 AM   #16
Troll-Brain
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Thats not an issue at all... really
If you know the limit of 255 yes, but i didn't.
Now it's fine.

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But this would be useful information... go someone bench it !
But it seems i can't get the StopWatch natives to work :(
Will try it again later.
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Old 01-19-2010, 09:26 AM   #17
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it work at constant fast speed.
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Old 01-19-2010, 10:00 AM   #18
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Yea, same as GC. I got no slow down at all from having more in that, and I'll assume they have the same hashing.
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Old 01-19-2010, 03:00 PM   #19
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hashtable and gamecache are nearly the same, only big difference is the place where they're saved. hastables are saved in RAM, gcs in a file
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Old 01-20-2010, 02:27 AM   #20
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Yeah my testing showed that a hashtable showed no speed degradation for fetches after 2^31 keys were populated (this was painful to build, as I had to create a new thread after 13,600 values)
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