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Old 03-01-2009, 06:55 PM   #31
Troll-Brain
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Quote:
Originally Posted by Vexorian
I don't like that debug message because then when you are using BoundSentinel as intended it will spam the user with messages, the whole point was to make it automatically move stuff to the edge if necessary, not to make the user avoid moving units outside the map (and thus returning back to the slower , more annoying method)
Yep, this line should be commented.
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Old 03-25-2009, 08:20 PM   #32
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Bump.

Just to be clear, i really don't need and want credits for this, but imho my solution is better than your's, you should edit your code.
If you're not agree, plz explain why.
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Old 07-16-2009, 01:04 PM   #33
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Does this work with units that are locust?

And all I have to do is add the library, right? no initialization or what so ever

Also, is there a way to change it so that the units don't go out of the absolute boundary of the map not the playable one?

Last edited by l46kok : 07-16-2009 at 01:06 PM.
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Old 07-16-2009, 05:23 PM   #34
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Nevermind, I figured out all of what I asked
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