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Old 08-22-2006, 05:21 AM   #1
karukef
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Default Can you help compare the speed of two maps?

In the thread http://www.wc3campaigns.net/showthread.php?t=86604 I presented a new method for attaching/retreiving variables from units.

I'd like to see people try it out for themselves to see just how much faster it really is.

Download the two maps and try summoning a lot of units. Each unit uses a 0.01 timer that moves a lightning around, so it will start to lag really fast.

The best way to test is to move your screen to a corner so that the visual aspects does not interfere. Have the Priestess of the Moon selected, and summon some owls. Each summon adds 24 owls. How many summons can you do in a row before it becomes very slow with each version?

I could do 4 with GC and 7 with SmartAttach before Fraps showed 1 FPS, how about others?
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File Type: w3x SmartAttach GC.w3x (23.5 KB, 10 views)
File Type: w3x SmartAttach Normal.w3x (55.6 KB, 11 views)
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Old 08-22-2006, 05:35 AM   #2
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5 and 11 here :)
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Old 08-22-2006, 05:43 AM   #3
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BUG
Sry for large screen i will delete it soon.
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Old 08-22-2006, 07:37 AM   #4
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Please send a replay instead of a screenshot, as that screenshot shows nothing. In fact, because I don't filter away dead units, sometimes the lightning points to units that just died :)

What I am interested however is how you managed to get "timer assigned" = 0, because no matter what I have done I haven't been able to do that.

EDIT: Bug resolved. It has nothing to do with the system.

The map uses the event TriggerRegisterEnterRectSimple( gg_trg_LightningLink, GetCurrentCameraBoundsMapRectBJ() )

This means that summoning units near the edges of the map does NOT work.

I do not want to update the maps; just make sure you stay near the center when you summon units!

Last edited by karukef : 08-22-2006 at 07:44 AM.
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Old 08-22-2006, 08:04 AM   #5
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I used the Fraps measure too.

SmartAttach GC = 7 Owl Scout casts
SmartAttach Normal = 13 Owl Scout casts
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File Type: w3g SmartAttachReg.w3g (4.9 KB, 5 views)
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Old 08-22-2006, 09:03 AM   #6
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Thanks man.

Replays are not needed, I just asked from DioD since he claimed a bug (which turned out to be nothing)
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