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Old 09-14-2009, 08:44 PM   #1
Sewora
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Here's all the model edits done by me. Given they aren't that hard to make I reckon, I still find them to be my greatest addition to warcraft 3 editing.

They are all made for the Life Force AoS map.

I've followed General Frank's style of design so that they'll fit together, so credits to General Frank for the inspiration.

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USMSA Bow Maiden:

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USMSA Tank Hunter:
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USMSA Zealot:
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Credits to Cavman for custom animations.
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USMSA Guardian:
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USMSA Commando:
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USMSA Warbringer:
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USMSA Combat Engineer:
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USMSA Sonic Valkyrie:
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LEGION Knight-General:
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LEGION Mastermind:
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LEGION Shrapnel Trooper:
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WORK IN PROGRESS
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LEGION Arc Trooper:
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WORK IN PROGRESS
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-Sewora
Attached Images
File Type: jpg Collection.JPG (102.0 KB, 434 views)
File Type: jpg ArctrooperV2.JPG (54.5 KB, 52 views)
File Type: jpg CommandoHoloBanner.JPG (61.3 KB, 735 views)
File Type: jpg Guardian.JPG (71.3 KB, 751 views)
File Type: jpg Knight-General.JPG (63.7 KB, 731 views)
File Type: jpg Mastermind.JPG (55.9 KB, 709 views)
File Type: jpg TankHunter.JPG (42.3 KB, 774 views)
File Type: jpg Warbringer.JPG (48.8 KB, 623 views)
File Type: jpg ZealotV2.JPG (56.3 KB, 732 views)
File Type: jpg Armor Hunter.JPG (51.5 KB, 708 views)
File Type: jpg BTNCombatEngineer.JPG (1.9 KB, 681 views)
File Type: jpg Combat EngineerV1.JPG (48.7 KB, 596 views)
File Type: jpg BTNArcTrooper.JPG (2.4 KB, 659 views)
File Type: jpg BTNMastermind.JPG (2.0 KB, 661 views)
File Type: jpg BTNZealot.JPG (1.8 KB, 652 views)
File Type: jpg BTNCommandoHoloBanner.JPG (2.0 KB, 670 views)
File Type: jpg BTNKnight-General.JPG (2.4 KB, 668 views)
File Type: jpg BTNTankHunter.JPG (1.9 KB, 649 views)
File Type: jpg BTNGuardian.JPG (2.1 KB, 666 views)
File Type: jpg SonicValkyrie.JPG (46.7 KB, 571 views)
File Type: jpg BTNSonicValkyrie.JPG (2.3 KB, 640 views)
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Old 09-14-2009, 10:50 PM   #2
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Actually I liked the marine with the war hammer. That was kinda unique.
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Old 09-14-2009, 11:04 PM   #3
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Quote:
Originally Posted by TKF
Actually I liked the marine with the war hammer. That was kinda unique.
One of my first model edits. Took me awhile to get it working as properly as I could.
It's not exactly like I want it, because it still has the default Demon Hunter attack animations, which I dislike. I'd rather it use the "Spell - Throw" animation as attack.

I tried to change it to that, but that just screwed up the walk animation and made him slide around.

But thanks!
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Old 09-15-2009, 05:32 AM   #4
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WOW amazing...
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Old 09-15-2009, 11:00 AM   #5
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Quote:
Originally Posted by Sewora
I'd rather it use the "Spell - Throw" animation as attack.
So swap the sequence names around!
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Old 09-15-2009, 07:21 PM   #6
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Actually, the RoC orc warlock animations might work a lot better for the hammer marine.
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Old 09-15-2009, 07:41 PM   #7
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You should attach your images to the first post instead of linking to failshack.
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Old 09-16-2009, 01:57 AM   #8
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Quote:
Originally Posted by Dionesiist
Actually, the RoC orc warlock animations might work a lot better for the hammer marine.

Following your advice, I tried making a marine with a warhammer using the Orc Warlock animations. Naturally I figured it'd fit perfectly, but in reality it didn't fit as well as the demon hunter animations.

Smooth animations is part of it I guess.

Also, the Demon Hunter animation looks awesome when he's running, I'm quite fond of them.

However, I'll most likely make a melee marine based on the orc warlock animations aswell.

Quote:
Originally Posted by Rao Dao Zao
So swap the sequence names around!

I was gonna do that after you said it, but then I realized I removed the "Spell - Throw" animation alltogether.. I'll probably redo the entire model at some point, since it was mainly a practice model at the time, which I've tried to perfect as I got better at model editing.

Probably give him a human head rather than the default marine one.

Quote:
Originally Posted by Rising_Dusk
You should attach your images to the first post instead of linking to failshack.

Doesn't look as good!.. Or does it? I dunno. This is the same Layout I used for hiveworkshop. I didn't feel like changing it, hehe.



I also added a new picture to the gallery, the LEGION Arc Trooper (Work in Progress).
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Old 09-16-2009, 03:36 PM   #9
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Quote:
Originally Posted by Sewora
Doesn't look as good!.. Or does it?
It'd look better and run faster, since then people don't have to load the failshack page with its ads, they'd get the image right off wc3c.

Anyways, I've never quite liked the pasted-together look models done like this have. I feel that custom face meshes and custom textures would increase the quality of these models tenfold.
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Old 09-16-2009, 05:29 PM   #10
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Quote:
Originally Posted by Rising_Dusk
It'd look better and run faster, since then people don't have to load the failshack page with its ads, they'd get the image right off wc3c.

Anyways, I've never quite liked the pasted-together look models done like this have. I feel that custom face meshes and custom textures would increase the quality of these models tenfold.

And it'd also increase the filesize of the models tenfold. I can texture, but I choose not to give them any custom textures because it'd make the models alot bigger in filesize.

And I'm not sure I get "Custom face meshes". You mean models made from scratch?
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Old 09-16-2009, 06:31 PM   #11
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Faces from scratch.
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Old 09-16-2009, 07:13 PM   #12
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Quote:
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Faces from scratch.

Unfortunately I'm not that very good at actual modeling. I don't know UV-Mapping and so on.
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Old 09-16-2009, 09:14 PM   #13
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You don't know UV mapping?!
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Old 09-16-2009, 09:38 PM   #14
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Quote:
Originally Posted by Sewora
I can texture, but I choose not to give them any custom textures because it'd make the models alot bigger in filesize.
You could create a custom face mesh (face from scratch, if that helps) and still use in-game textures (if you really want). Example.
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Old 09-18-2009, 06:16 AM   #15
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Quote:
Originally Posted by TotallyAwesome
You don't know UV mapping?!

Okay, now I know UVW Mapping in 3DS max..
I've made a custom model and applied a texture to it, and I'll upload a screenshot of the finished unit once I'm done.

It's never too late to learn.. Hehe. I'm also learning how to make animations from scratch, so that I can give my awesome units some custom animations.

EDIT:
Here's the new model (First post has also been updated with the new model picture)

The Tesla Rods on his back have been modeled by me from scratch. Using in-game textures.

Now to learn how to add particle effects... Sigh.. It seems so difficult!

EDIT 2:
Updated model. Added the Neck thing, whatever you can call it. Semi-circle with spikes on it.

EDIT 3:
Added teamglow.

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