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Old 04-25-2009, 05:37 PM   #1
Magissia
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Default Jaina model edit request

Hi and sorry for my poort english

I have an edited Jaina model that use Sorcress skin, but if you look the screens there is some problems ...
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I don't know how to add points or particles (don't know what is the name) to an model
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File Type: png 1.PNG (350.1 KB, 275 views)
File Type: png 2.PNG (395.0 KB, 251 views)
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File Type: mdx SorceressJaina.mdx (152.8 KB, 24 views)
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Old 04-25-2009, 05:42 PM   #2
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I see no problem, her crotch looks awesome. Except for if you're gay.
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Old 04-25-2009, 05:47 PM   #3
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You want Geoset Merger from http://www.oinkerwinkle.com.

Follow the tutorials so you know what you're doing, then carve off that slip of cloth and shove it onto Jaina. Job done.
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Old 04-25-2009, 05:52 PM   #4
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Thanks Rao Dao Zao i'll try

TotallyAwesome, the problem isn't if i'm lesbian or not, the problem is kids playing on interwebs

Edit : don't get how it work (yes I read the tutorial) after merging something i can't open it >_>
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Old 04-26-2009, 01:59 AM   #5
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I think there is a model that uses the Sorceress skin on Jania etc... but that's on xgm.

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Old 04-26-2009, 03:17 AM   #6
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Nop, it's a normal jaina with an other staff, or a "jaina sorcress"' without the hood, i allready looked all thei're gallery before asking ^^
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Old 04-26-2009, 04:38 PM   #7
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Uhm, Magissia, I took the liberty to give it a try, and I made two versions of her, red cloth and black cloth.

These are the results, use these models if you like them:
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BTW, who modelled this? Do you (and so also me) have the permission to modify this model?

And do you have a portrait version of this model? I could do that in no time, if you need it.

EDIT: Sorry, I have some broblems with the walk animation. If someone more experienced than me could look after this, would do me a great favor. The cloth geoset is attached to the Pelvis bone, and attaching it to Chest makes it look even worse.

I modified the model a bit further from the screens above (I just moved the cloth a bit upper than before. But the animation problems are still here, only a little less visible.
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File Type: jpg Normal.jpg (47.3 KB, 158 views)
File Type: jpg Black.jpg (40.3 KB, 164 views)
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File Type: mdx SorceressJainacloth.mdx (153.8 KB, 9 views)
File Type: mdx SorceressJainaclothblack.mdx (153.8 KB, 8 views)
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Old 04-26-2009, 08:45 PM   #8
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Woooot ! Thanks you !!!!
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Old 04-26-2009, 09:05 PM
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Old 04-27-2009, 01:01 AM   #9
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For the portrait, I speaked too soon, I'd need to copy the exact UVmap of your model and use it on the portrait model, and there's no easy way to do that with Vertex Modifier.

However I've been able to replicate it on the cape geoset, but for the body of the portrait... far more complicated :/
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Old 04-27-2009, 05:03 AM   #10
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Attach the cloth onto the leg bones... when i mean leg bones you'll have to assign half of it to each leg bone (main leg bone)

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Old 04-27-2009, 12:28 PM   #11
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Quote:
Originally Posted by Av3n
Attach the cloth onto the leg bones... when i mean leg bones you'll have to assign half of it to each leg bone (main leg bone)

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That's an idea, but let me be skeptical... this way won't each half of the cloth follow the movement of each leg, thus moving in different ways during the walk animation, and so not solving the problem? It's worth a test, however.
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Old 04-28-2009, 04:45 AM   #12
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Or you can just attach it to one side of the bone... but that might look weird but it will most likely do the trick

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Old 04-28-2009, 10:26 AM   #13
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Attach the left vertices to the left leg, the right vertices to the right, and attach the middle vertices to both. Only that final point should cause any pain, though in VM, the rest require a bit of research.
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Old 04-28-2009, 11:17 AM   #14
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Attaching? You mean using different geosets? Or there's something in VM that lets you merge vertexes (or attach them to a segment)?

Anyway, I tried merging the cloth geoset with the body geoset in a single geoset (and using vertex groups). Results are slightly better than before, now it works perfectly in the Attack animation, but some problems are still there in the Walk animation.
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Old 04-28-2009, 11:35 AM   #15
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Yeah, all on one geoset and the vertex groups. Looks reasonable enough to me, unless she's going to be appearing in a lot of cinematic close-ups.
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