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#1 | |
User
Join Date: Mar 2009
Posts: 72
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![]() Hi and sorry for my poort english
I have an edited Jaina model that use Sorcress skin, but if you look the screens there is some problems ...
I don't know how to add points or particles (don't know what is the name) to an model |
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#3 |
www.raodaozao.net
MDL & Resource Moderator
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![]() You want Geoset Merger from http://www.oinkerwinkle.com.
__________________Follow the tutorials so you know what you're doing, then carve off that slip of cloth and shove it onto Jaina. Job done. Last edited by Rao Dao Zao : 04-25-2009 at 05:48 PM. |
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#4 |
User
Join Date: Mar 2009
Posts: 72
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![]() Thanks Rao Dao Zao i'll try
__________________TotallyAwesome, the problem isn't if i'm lesbian or not, the problem is kids playing on interwebs Edit : don't get how it work (yes I read the tutorial) after merging something i can't open it >_> Last edited by Magissia : 04-25-2009 at 06:05 PM. |
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#6 |
User
Join Date: Mar 2009
Posts: 72
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![]() Nop, it's a normal jaina with an other staff, or a "jaina sorcress"' without the hood, i allready looked all thei're gallery before asking ^^
__________________Last edited by Magissia : 04-26-2009 at 03:22 AM. |
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#7 |
Lepus?
Join Date: Jan 2009
Posts: 1,308
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![]() Uhm, Magissia, I took the liberty to give it a try, and I made two versions of her, red cloth and black cloth.
These are the results, use these models if you like them: BTW, who modelled this? Do you (and so also me) have the permission to modify this model? And do you have a portrait version of this model? I could do that in no time, if you need it. EDIT: Sorry, I have some broblems with the walk animation. If someone more experienced than me could look after this, would do me a great favor. The cloth geoset is attached to the Pelvis bone, and attaching it to Chest makes it look even worse. I modified the model a bit further from the screens above (I just moved the cloth a bit upper than before. But the animation problems are still here, only a little less visible. Last edited by Michael Peppers : 04-26-2009 at 05:32 PM. |
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#8 |
User
Join Date: Mar 2009
Posts: 72
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![]() Woooot ! Thanks you !!!!
__________________Last edited by Magissia : 04-26-2009 at 09:20 PM. |
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Michael Peppers |
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Reason: Useless
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#9 |
Lepus?
Join Date: Jan 2009
Posts: 1,308
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![]() For the portrait, I speaked too soon, I'd need to copy the exact UVmap of your model and use it on the portrait model, and there's no easy way to do that with Vertex Modifier.
__________________However I've been able to replicate it on the cape geoset, but for the body of the portrait... far more complicated :/ |
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#11 | |
Lepus?
Join Date: Jan 2009
Posts: 1,308
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![]() Quote:
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#13 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Attach the left vertices to the left leg, the right vertices to the right, and attach the middle vertices to both. Only that final point should cause any pain, though in VM, the rest require a bit of research.
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#14 |
Lepus?
Join Date: Jan 2009
Posts: 1,308
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![]() Attaching? You mean using different geosets? Or there's something in VM that lets you merge vertexes (or attach them to a segment)?
Anyway, I tried merging the cloth geoset with the body geoset in a single geoset (and using vertex groups). Results are slightly better than before, now it works perfectly in the Attack animation, but some problems are still there in the Walk animation. |
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#15 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Yeah, all on one geoset and the vertex groups. Looks reasonable enough to me, unless she's going to be appearing in a lot of cinematic close-ups.
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