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Old 07-31-2008, 05:44 PM   #1
Kyrbi0
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Question Another Animation Question

So hey. I'm using Magos to edit the Naga Tidal Guardian; removing the pool and using the snake-thingy for my project. I've already used the Sequence Manager to rename and remove animations and stuff.

But I was wondering if it was possible to reverse an animation, and to add a new one. (if anyone's curious, I'm making a "Devour" animation based off of a reverse "Attack" animation, hopefully)

Anyway, help would be greatly appreciated. +Rep, of course.
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Old 07-31-2008, 06:04 PM   #2
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Of course you can add animations to in game models, just use Profet's importer.

Reversing an animation... You'd be better off just making a new one. Though in game it is possible to pause and play an animation backwards, I believe Tim. managed it in his spell session winning entry.
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Old 07-31-2008, 06:11 PM   #3
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Quote:
Originally Posted by Chriz.
...Profet's importer...
Huh? You mean Prophet's War3Viewer, or something else?

Quote:
Originally Posted by Chriz.
Reversing an animation... You'd be better off just making a new one.
But, I am making a new one... Using Magos, though, there's a lot of unfilled boxes...

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It's sounding easier to do the ingame 'pause+reverse' trick. Anyone/thing I could talk to/look at to get more information on that? (Actually, I think Pyrogasm made a test map about this...)
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Old 07-31-2008, 07:50 PM   #4
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Quote:
Originally Posted by Kyrbi0
Huh? You mean Prophet's War3Viewer, or something else?
Something else

Don't animate in Magos, use Rightfield's tutorial for animation in Max 5 and learn the basics instead.
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Old 07-31-2008, 08:58 PM   #5
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Unfortunately, I don't have 3dsmax 5; only 9. Nor do I think I could likely get it soon, if at all.

Besides, I'm not really trying to animate in Magos. If I need that, I'll turn to someone else. :/

~~~

I'm sorry, I totally forgot to +rep you. I mean, +1 may not be all that much, but I'd like to think I'm a Troll of my word :P
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