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Old 04-26-2007, 11:46 AM   #46
Rising_Dusk
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Could you also make it so in Grimoire the "Test Map" button in the AI editor works and loads up in windowed?
I keep wanting to test my AI in Grimoire but the AI test map button does nothing.

Just a thought.
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Old 04-26-2007, 01:05 PM   #47
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That's up to pipedream, I ain't no hacker.
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Old 04-26-2007, 09:25 PM   #48
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I have a noob Question. Where and how do I install theNewGenPack? I've looked in the documentation and it doesn't specify where to put it. Looking in the Zip file there are paths jassnewgenpack3a\blahblah\ ...

Do I extract this into the main WC3 folder or in a subfolder?
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Old 04-26-2007, 09:30 PM   #49
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Just extract the zip to any folder, it is not specified because there are no requirements on that issue.
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Old 04-26-2007, 09:40 PM   #50
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Thanks for that.

Found an error. Just a little one.

When you click About Jasshelper a message comes up: This application failed to start because bin\SFmpq.dll was not found. Re-ins...blah blah.
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Old 04-29-2007, 02:47 AM   #51
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any way to move GUI trigger in trigger ladder?

i use multiple triggers with library inside eg trigger with RB functions trigger with Cache control

This problem cause me to recreate triggers to move them at top of ladder its kinda boring to recreate 10 triggers or copypaste its content.
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Old 04-29-2007, 04:50 AM   #52
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Quote:
Originally Posted by HunTer
i have trouble
test map only works when maps is saved, but doesn't work if map isn't saved,i press test map when map isn't saved and when WE loads war it doesn't load map, it shows Main Menu

sorry for bad english
I'm not sure as I am not one who has been working on this, but might that be because the WE (or the NewGen in this case) hasn't checked the syntax, or saved it into some internal file or something? It happens with me too, but I just save it then. I suppose it is a failsafe of sorts, meaning, if there is some code that isn't incorrect, but is an infinate loop or something that would cause a crash but not a specific thing that could be detected, you have it saved. I think it should be left alone, or if it is fixed, have an option as to where you could enable it to remind you to save.

P.S. I don't really have a clue about the "Internal File" I mentioned just now, I just thought I remembered hearing something about that at some point, so don't ask me what I was talking about there.

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Old 04-29-2007, 05:09 AM   #53
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Your explanation of what goes wrong is probably correct, however, I supposedly added the case for compile map on test map with out save a version or two ago.
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Old 04-29-2007, 10:19 AM   #54
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Quote:
Originally Posted by DioD
any way to move GUI trigger in trigger ladder?

i use multiple triggers with library inside eg trigger with RB functions trigger with Cache control

This problem cause me to recreate triggers to move them at top of ladder its kinda boring to recreate 10 triggers or copypaste its content.

library X requires Y,Z,HI
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Old 04-29-2007, 12:17 PM   #55
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Actualy it is not fixed my problem

Quote:
//! library Core requires Constants

globals

string Ex_Table = ""
gamecache Ex_Core = InitGameCache(Ex_Core_Name)

endglobals
..
..
..

in globals init ladder this global declaration is still UPPER then Constants block
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Old 04-29-2007, 01:07 PM   #56
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globals order is ignored by libraries, for what application do you need to change the globals order? And calling InitGameCache like that is actually pretty bad.

Libraries just move code, and also modiffy the order of initializers, it seems that what you want here is to use an initializer.
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Old 04-29-2007, 01:54 PM   #57
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Here is map with my problem.

Dunno, what iam doing wrong.

if any new trigger adder globals order brokes.
Attached Files
File Type: w3m 111.w3m (16.4 KB, 10 views)
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Old 04-29-2007, 01:55 PM   #58
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I don't think you understand how libraries work.
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Old 04-29-2007, 02:11 PM   #59
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...
Plz just tell me how can i manualy set order of the globals declarations.
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Old 04-29-2007, 02:32 PM   #60
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You can't.

If you could convince me of a scenario in which you need them to be in a certain order, then I would make globals be considered by libraries.
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