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Old 11-27-2013, 08:12 PM   #16
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Quote:
Originally Posted by Anitarf
... at this point I'd be better off going stand-alone like Rao is doing.
You can join me and reimplement your cinematic system(s) in Unity.
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Old 11-27-2013, 11:08 PM   #17
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I did some digging and it doesn't look particularly good...

relevant thread

my biggest concern was that the project had died after Galaxy did away with pointers but apparently Gex (the dev on it) kept going with it. The language itself even starts to sound really promising around page 3 (try to bear with some dude who uses waaay too many smiley faces)... but the last post occured while sc2 was still in beta and the official site for it looks dead too.

Galaxy seems a lot better than it started out. They did away with /good/ pointers and gave back /safe/ pointers but at least there's something. Plus there's some struct syntax so that has to count

I'm pretty solidly impressed with the ingame editing abilities of a game called JetCraft
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Old 11-28-2013, 01:55 PM   #18
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Quote:
Originally Posted by Rao Dao Zao
You can join me and reimplement your cinematic system(s) in Unity.
I'm sure there are already better tools available. In fact, I just stumbled upon one while looking at the Unity site.
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Old 11-28-2013, 05:18 PM   #19
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Quote:
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I'm pretty solidly impressed with the ingame editing abilities of a game called JetCraft
video
Ha!!!! this project is being hosted in my site: http://jetcraft.sc2modding.info/
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