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Old 08-28-2007, 06:27 PM   #1
unwirklich
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Default swamplands

yea... welcome to the swamplands of aznathun.

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wet-grass tiles by me. edit: there you have some live...

suggestions?
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File Type: jpg swampland1.jpg (525.5 KB, 500 views)
File Type: jpg swampland2.jpg (490.0 KB, 334 views)
File Type: jpg swampland4.jpg (918.4 KB, 260 views)
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^

Last edited by unwirklich : 08-30-2007 at 02:15 AM.
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Old 08-28-2007, 06:33 PM   #2
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In before Whitehorn SWAMPS ARE NOT GREEN


Good work, mind telling us what Aznathun is?
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Old 08-28-2007, 07:39 PM   #3
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Good terrain, but the water need more black

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Old 08-28-2007, 08:07 PM   #4
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more mangrove-like trees pls
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Old 08-28-2007, 09:22 PM   #5
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It's very interesting, but I can't give any valid feedback when I don't know for what exactly this terrain is. BTW, is this a part of your Naga project?
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Old 08-28-2007, 09:25 PM   #6
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Custom tiles?
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Old 08-28-2007, 09:56 PM   #7
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wet-grass tiles by me.

Quite.
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Old 08-28-2007, 10:05 PM   #8
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Did you make the stone tiles for the cliffs also?
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Old 08-28-2007, 10:39 PM   #9
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the idea with the water is good. i will try it.

in this part of the landskape are not much mangrove-like trees... but maybe i will add a few of them.

yea... i am playing around with swamp and jungle terrain for my campaign

the stone tiles are from the underground tileset. it makes it more look like heroes3 swamp
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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Old 08-29-2007, 03:26 AM   #10
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Very nice work here. Really gives that murky and marsh feeling. Tileset is chosen wisely and the fog goes with the terrain so well.
My only problem here is that the blue water doesn't go too well. Usually swamp water is brown, green, yellowish, or dark gray. You might be able to tint the water's color differently, but I doubt it'd improve it much. Shouldn't hurt to try!
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Old 08-29-2007, 06:51 AM   #11
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or better trees with airborne roots like this
http://www.ebibleteacher.com/images/swamp.jpg
http://www.fhwa.dot.gov/environment/...txbluelbow.jpg

anyway, ok, I'll stop now :P
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Old 08-29-2007, 09:00 AM   #12
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it would look nice with a little shack with a peon living there, who beleives that the mole men are trying to kill him, so he has to live in the swamp so if they try burrow to him they will drown (hes right about the mole men, except they is kobolds, but no one belives him),

but i realy like that terain, its realy well made, every thing works together realy well, only strange thing is that the sunken ruins rocks are different to the black rocks in the slopes, the rest is sweeeet!
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Old 08-29-2007, 09:09 AM   #13
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No man, show off those charmeloen murlocks, they'd look super-cool here. Also, some hermit crabs and frogs, some flies or whatever... Make it a bit more lively. I love TDR's idea for trees, and black water might be cool too. But be green or not be green, i love how this looks.
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Old 08-29-2007, 09:50 AM   #14
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It lacks trees and lizards, like some aligators or a dinosaur, also some murlocks would be great and high trees, and muddy water. But it looks detailed and good.
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Old 08-29-2007, 09:06 PM
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Old 08-30-2007, 02:18 AM   #15
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first tests with the murlocks... thought i could show a ingame shot^^ (updated the first post)
youre right erwt, they fit in perfectly.

more critters and stuff will follow
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^

Last edited by unwirklich : 08-30-2007 at 10:30 AM.
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