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Old 12-04-2009, 01:22 PM   #16
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I see. I guess I could do a little addon, for making a DotA like scoreboard. :)
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Old 12-04-2009, 01:51 PM   #17
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I don't know if it's smart to made 'add-ons' to this library. This library is basically just a syntax wrapper to multiboards, so add-ons would, err, be just additional syntax wraps. Once this is approved, sure, you can make submissions requiring it. (Those are just called scripts requiring this one, though) Minor technicality, I guess.
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Old 12-04-2009, 02:05 PM   #18
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Umm well,
Quote:
Once this is approved, sure, you can make submissions requiring it.
That's what I was talkin' about! :)

I find this resource very useful, however, I just wondered why nobody had this idea before? I used multiboard text macros a lot before, but I never found any solution for creating fast multiboard, so I guess I only did the multiboards I had to make.
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Old 12-04-2009, 04:11 PM   #19
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Sometimes the best solution is the one no one thinks of.
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Old 01-25-2010, 09:35 AM   #20
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Quote:
Originally Posted by Rising_Dusk
You should initialize board items to a non-zero width to fix that bug you figured out last night. It's a real pain in the f*cking ass, especially since it isn't mentioned anywhere.

What bug is that? Specific to this script or multiboarditems in general glitch?
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Old 01-25-2010, 09:57 AM   #21
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Oh well, I really hate multiboard as more as I work with'em.
However, I kinda like to know what the bug is, also I've encounted that if you have made an item with no width, it gets width of the last item of that row/col which has width applied to. Don't know if that's everything, though.
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Old 01-25-2010, 07:24 PM   #22
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With the next update, can you add a function to the Board class to return the raw multiboard. I am using .bBoard as of now, but in case you want to change something, it would be nice to have a method to use on the outside. Reason I ask is that scripts like multibars require the multiboard to be passed to them. I could write some wrapper that does this for multibars, but I think that is un-needed.
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Old 02-03-2010, 05:18 PM   #23
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Quote:
Originally Posted by Ammorth
What bug is that? Specific to this script or multiboarditems in general glitch?
Quote:
Originally Posted by Anachron
However, I kinda like to know what the bug is, also I've encounted that if you have made an item with no width, it gets width of the last item of that row/col which has width applied to. Don't know if that's everything, though.
The bug is that if you don't specify non-zero widths for columns or certain cells, it will not show any cells of the Multiboard to the right of the zero-width column or cell. Real pain in the ass. The fix is to make the library default to a non-zero, but small, width value for all cells.
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Old 04-16-2010, 04:44 PM   #24
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Okay, I've come to a conclusion. This thing is too excellent to let die, and I have tried and tested this in a very stressful game environment and found it to be superb at doing what it says it does and simplifying MBs in general. For this reason, my only prerequisite for this being approved is that you fix the bug mentioned in my last post.

All other feature requests and stuff are minor compared to that (since the bug isn't obvious to the user as to why it happens and is an easy fix for you, the library author). If you do this, I will approve it.
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Old 04-19-2010, 06:12 PM   #25
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Approve it. I still hope to some day come back and improve this more, but my WC3 modding interest has waned as of late.
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Old 04-28-2010, 07:29 AM   #26
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Approved, then.
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Old 07-15-2010, 07:27 PM   #27
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i'm not sure i understand why you like this system better than the one made by magentix, dusk. jBoard system looks to have more functionality, and i don't get the point of the library AGRB or whatever that one was called. perhaps a test map could enlighten me.
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Old 07-15-2010, 07:35 PM   #28
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ARGB is for colors. it allows to store a full color (alpha, red, green, blue) within a single integer and has some usefull methods for mixing colors and getting colorcodes for text.
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Old 07-15-2010, 07:40 PM   #29
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wait...doesn't ARGB let you color stuff besides text? so you can color your multiboard with this board system?? then why isn't it called cBoard? for color board. or something like that.

edit: so the customizable stuff is at the bottom of the code? or do we leave that alone and make another trigger? can i get an example from someone? dusk, perhaps?

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Old 04-20-2011, 11:26 PM   #30
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I just want to say that I'm using this script in my map PoC version 2.2e, and it works great :)

Obviously, proper credits will be given in my map.
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