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Old 09-06-2007, 02:19 AM   #151
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Damn, could you animate my elven swashbuckler? xD

Really nice animations chriz. And great icon erwt.
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Old 09-06-2007, 02:29 AM   #152
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Quote:
Originally Posted by HyperActive
But, say, how much do these models and their skins take space? And, If I'm not asking to much, are you planning any other new character models for O?
Version O will be smaller than version N.

Quote:
Originally Posted by antihero
Be cool if he had an attack slam animation where he momentarily disappears and reappears above the enemy for a powerful downward slash. A Cervantes trademark move. Probably be too hard to animate though.
Nope, he's getting it. That's the one ability that still ties him to Cervantes. His name and everything else are different now.

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I'm just afraid that they are overdoing it with all this 30minute-game changes and no expo stuff...
Um. What are you talking about? Who ever said anything about 30 minute games or no expos?

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They should be composed to make the new minimap image. Rat in the middle of course, quiz shooting to the left, BR slamming to the right.
Hells yes.
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Old 09-06-2007, 07:29 AM   #153
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ToB now officially needs a ninja on the other side.
ToB allready has a Ninja on the other side, and has had for quite some time.

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Damn, could you animate my elven swashbuckler? xD
HANDS OFF MA ANIMATOR!!
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Old 09-06-2007, 09:04 PM   #154
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He looks awesome.
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Old 09-06-2007, 09:50 PM   #155
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HANDS OFF MA ANIMATOR!!
Go work on your elements map you two-timing bastard!
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Old 09-06-2007, 10:08 PM   #156
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Nowai.
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Old 09-06-2007, 10:48 PM   #157
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HANDS OFF MA ANIMATOR!!

Ahem. Excuse me.

I like the icon and attack 3. Just maybe he brings his arms and leg up a little to slowly? Someone could take a drink and then poke him in the stomach in that time.
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Old 09-06-2007, 10:52 PM
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Old 09-07-2007, 06:00 PM   #158
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Quote:
Originally Posted by camel's_hump
Just maybe he brings his arms and leg up a little to slowly? Someone could take a drink and then poke him in the stomach in that time.
I laughed.

Yes, I'm going to shorten the wind up time, but thanks for reminding me.

Attack final:

Last attack animation. Timing on the gif is a bit off, the animation is fine.
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Old 09-07-2007, 06:06 PM   #159
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Oh my, awesome! +a meagre 4 rep
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Old 09-10-2007, 09:32 PM   #160
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Death:
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Old 09-10-2007, 09:40 PM   #161
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Hm looks a bit, boring. The concept is fine it just lacks some special effects, for example dust when hitting the ground.
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Old 09-10-2007, 09:42 PM   #162
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When he dies on grass or in the water?
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Old 09-10-2007, 10:15 PM   #163
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The fact that the animation is so boring makes it so awesome if you ask me. Its like he just gives up and drops down. What more do you need for death when you are an undead pirate? I think its awesome.
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Old 09-10-2007, 10:44 PM   #164
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I think it's fitting. And I don't see any reason to go back and try to make it better.
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Old 09-10-2007, 10:45 PM   #165
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It's just a bad case of Rigger Mortis.
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