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#16 |
User
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![]() A friend somehow countered this system. He was using shadow french and i was like wtf. So he told me the steps how he did it. This is the step by step instruction how he did it.
Step 1: Open map hack program Step 2: Uncheck ALL options but the option that says "Fog Players" leave all of those checked but what ever slot you are Step 3: Wait till after it says game pause and unpaused and after modes are selected and after you get your hero, then minamize and turn map hack on Step 4: Unminize Warcraft III and make sure game is running (works 100% of the time so it will be working) Step 5: Reminamize Warcraft III and check the following boxes... Section: Main Map Fog of War - Remove View Units - Footprint - Missile - Dead - Placement Section: Extra View Skills - Unit Action - Building Action Cooldown Section: Mini Map Fog of War - Remove View Units Section: Options Health Bars - Friendly - Enemy Step 6: Know that all of those boxes and side boxes are checked you click the "On" button on the Map Hack Step 7: Now, unminamize and wala Mini Map is raveled your Main Screen is raveled and you can see there units and cool downs ect... ect... Can u fix this? O yea btw i can't add the new updated AMHS for some reason. Last edited by DreamRaider : 01-08-2008 at 09:53 PM. |
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#17 |
Panda > You
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![]() Hmm, you seem to be right, seems like Im gonna have to release one of my new methods that are uncounterable. Next release should fix all problems
__________________Last edited by PandaMine : 01-09-2008 at 02:48 AM. |
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#18 |
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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![]() I'm actually surprised on how much progress has been made, countered then recountered.
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#19 |
Rehabbing
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![]() why take it in steps, your like a computer company, who release 2x CDR, then 4x, then 8x, till now we got 52x, when 52x was viable technology from the start
__________________makes no sense, other then to keep ppl trying to counter it, and hoping what they do is combatable ROFL, if you can defeat all from the get go, why no do so, and simply be done with it.... |
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#20 |
Panda > You
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![]() Actually the issue only happens when all the systems are initialized. It must be reaching OP limit
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#21 |
User
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![]() Make sure u add me in list for finding the problem lol.
Anyhow as for the AMHS 4.40, i cannot somehow add it into map. At random times it would move the camera to a point and when i struggle to fight agains't it, it crashes auto. Can u fix that part? |
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#22 |
User
Join Date: Aug 2006
Posts: 91
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![]() I dont know if this has been said before or not but i know someone that easily countered this by simply opening and activating the map hack after the game had already started (The game never crashed). I dont know what version of this was on the map, but it was a dota map that he tested it on.
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#23 | |
master of fugue
Join Date: Jun 2007
Posts: 2,453
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May be, may be. But AMH systems are really tricky to program, and if you don't do it right they can desync innocent players. Also the fact you know how to do something cannot reduce the necessary time to make it beyond some limit. And if you want to make it right (with all proper tests) that time becomes most important factor. Knowhow simply is not enough. |
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#24 |
User
Join Date: Jan 2008
Posts: 3
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![]() I installed all protections in my map, but I can't host a game (LAN). After I select the map and press "Create Game" button WC3 waits and returns to LAN lobby. (The place where you can change your LAN name.)
I am using this trigger to enable protections: ![]() Start Engines Events Map initialization Conditions Actions Custom script: call AMHS_EnableFogEngine Custom script: call AMHS_EnableInvisEngine |
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#25 |
Free Software Terrorist
Technical Director
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![]() Something is telling me you can't even test your map in singleplayer....
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#26 |
User
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![]() Yea it d/c innocent players.... Plus it can be countered. plz fix this!
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#27 | |
BuranX
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DON'T WRITE ToadCop =\ it's like InFrAne... damn it's Toadcop |
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#28 | |
User
Join Date: Aug 2006
Posts: 213
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#29 |
User
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![]() no idea, it somehow counters it. Can anyone tell me why 4.40 i cannot implement into map? It's like moving the screen to a point everytime and when i try fighting agisn't it it crashes.
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#30 |
User
Join Date: Aug 2006
Posts: 213
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![]() Oh wait, your screen has to be "seeing" the corrupted stuff?
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