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Old 01-07-2008, 02:09 AM   #16
DreamRaider
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A friend somehow countered this system. He was using shadow french and i was like wtf. So he told me the steps how he did it. This is the step by step instruction how he did it.

Step 1: Open map hack program

Step 2: Uncheck ALL options but the option that says "Fog Players" leave all of those checked but what ever slot you are

Step 3: Wait till after it says game pause and unpaused and after modes are selected and after you get your hero, then minamize and turn map hack on

Step 4: Unminize Warcraft III and make sure game is running (works 100% of the time so it will be working)

Step 5: Reminamize Warcraft III and check the following boxes...

Section: Main Map
Fog of War - Remove

View Units - Footprint
- Missile
- Dead
- Placement
Section: Extra
View Skills - Unit Action
- Building Action

Cooldown

Section: Mini Map
Fog of War - Remove

View Units

Section: Options
Health Bars - Friendly
- Enemy

Step 6: Know that all of those boxes and side boxes are checked you click the "On" button on the Map Hack

Step 7: Now, unminamize and wala Mini Map is raveled your Main Screen is raveled and you can see there units and cool downs ect... ect...

Can u fix this?

O yea btw i can't add the new updated AMHS for some reason.

Last edited by DreamRaider : 01-08-2008 at 09:53 PM.
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Old 01-09-2008, 02:47 AM   #17
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Hmm, you seem to be right, seems like Im gonna have to release one of my new methods that are uncounterable. Next release should fix all problems
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Old 01-09-2008, 10:45 AM   #18
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I'm actually surprised on how much progress has been made, countered then recountered.

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Old 01-09-2008, 01:45 PM   #19
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why take it in steps, your like a computer company, who release 2x CDR, then 4x, then 8x, till now we got 52x, when 52x was viable technology from the start

makes no sense, other then to keep ppl trying to counter it, and hoping what they do is combatable

ROFL, if you can defeat all from the get go, why no do so, and simply be done with it....
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Old 01-10-2008, 10:38 AM   #20
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Actually the issue only happens when all the systems are initialized. It must be reaching OP limit
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Old 01-11-2008, 01:23 AM   #21
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Make sure u add me in list for finding the problem lol.

Anyhow as for the AMHS 4.40, i cannot somehow add it into map. At random times it would move the camera to a point and when i struggle to fight agains't it, it crashes auto. Can u fix that part?
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Old 01-11-2008, 06:19 PM   #22
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I dont know if this has been said before or not but i know someone that easily countered this by simply opening and activating the map hack after the game had already started (The game never crashed). I dont know what version of this was on the map, but it was a dota map that he tested it on.
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Old 01-11-2008, 09:27 PM   #23
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Quote:
Originally Posted by emjlr3
makes no sense, other then to keep ppl trying to counter it, and hoping what they do is combatable

May be, may be.
But AMH systems are really tricky to program, and if you don't do it right they can desync innocent players.

Also the fact you know how to do something cannot reduce the necessary time to make it beyond some limit.
And if you want to make it right (with all proper tests) that time becomes most important factor.

Knowhow simply is not enough.
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Old 01-12-2008, 08:33 PM   #24
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I installed all protections in my map, but I can't host a game (LAN). After I select the map and press "Create Game" button WC3 waits and returns to LAN lobby. (The place where you can change your LAN name.)
I am using this trigger to enable protections:
Collapse JASS:
Start Engines
    Events
        Map initialization
    Conditions
    Actions
        Custom script:   call AMHS_EnableFogEngine
        Custom script:   call AMHS_EnableInvisEngine
I can play when I disable the trigger above. What have I done wrong???
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Old 01-12-2008, 09:53 PM   #25
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Something is telling me you can't even test your map in singleplayer....
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Old 01-12-2008, 10:27 PM   #26
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Yea it d/c innocent players.... Plus it can be countered. plz fix this!
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Old 01-12-2008, 10:53 PM   #27
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ToadCop - Mentioning that GetCameraTargetPositionX() and GetCameraTargetPositionY() act
differently in replays which was the bases for the replay detect function
wtf ?! TT how many times i allready wrote this...
DON'T WRITE ToadCop =\ it's like InFrAne...

damn it's Toadcop
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Old 01-14-2008, 12:45 AM   #28
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Quote:
Originally Posted by DreamRaider
A friend somehow countered this system. He was using shadow french and i was like wtf. So he told me the steps how he did it. This is the step by step instruction how he did it.

Step 1: Open map hack program

Step 2: Uncheck ALL options but the option that says "Fog Players" leave all of those checked but what ever slot you are

Step 3: Wait till after it says game pause and unpaused and after modes are selected and after you get your hero, then minamize and turn map hack on

Step 4: Unminize Warcraft III and make sure game is running (works 100% of the time so it will be working)

Step 5: Reminamize Warcraft III and check the following boxes...

Section: Main Map
Fog of War - Remove

View Units - Footprint
- Missile
- Dead
- Placement
Section: Extra
View Skills - Unit Action
- Building Action

Cooldown

Section: Mini Map
Fog of War - Remove

View Units

Section: Options
Health Bars - Friendly
- Enemy

Step 6: Know that all of those boxes and side boxes are checked you click the "On" button on the Map Hack

Step 7: Now, unminamize and wala Mini Map is raveled your Main Screen is raveled and you can see there units and cool downs ect... ect...

Can u fix this?

O yea btw i can't add the new updated AMHS for some reason.
I do not understand why those steps help in preventing you from seeing the corrupted units and stuff...what'd I miss?
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Old 01-14-2008, 01:05 AM   #29
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no idea, it somehow counters it. Can anyone tell me why 4.40 i cannot implement into map? It's like moving the screen to a point everytime and when i try fighting agisn't it it crashes.
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Old 01-14-2008, 02:08 AM   #30
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Oh wait, your screen has to be "seeing" the corrupted stuff?
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