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#16 |
Missing You All at Wc3c
Site Owner
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![]() Alright I finally got a chance to test this baby out.
__________________It was perfectly accurate; however I am afraid too accurate. Your tool creates a keyframe for EVERY frame. In normal War3 animations 30 frames could go without a single keyframe. This is also the case in IK. I highly suggest that you try to make a way to drop some accuracy and pick good intervals for placing the keyframes - else this tool is only usable for offline games. Why? Well I tried this out on a model of mine. Size without animation and converted to MDX: 30k Size with normal War3 animation: 35k Size with IK animation (same animation as the War3 one, just using IK instead) and then converted to MDX: 700k Get the idea? It is useless if the size increases so much for a single hand opening and closing animation. However I must say if you do get this more optimized as I suggest - it will revolutionize the world of War3 animation forever. IK is much more realistic and easy to use. |
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#17 |
♪♫
Modeling & Gallery Moderator
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![]() I don't get it, why didn't blizzard animate with IK back then? every other game was using IK. Mabye they just thougth they don't need complex motions, but hell, at least using IK is waay easier.
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#18 |
Missing You All at Wc3c
Site Owner
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![]() Yeah it is, I don't have much experience but it only took me ~5 minutes to make a detailed animation that would take me at least an hour with War3 animation. I really do hope this tool can be improved.
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#19 |
User
Respected User
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![]() To Tim:
__________________Your tool creates a keyframe for EVERY frame The parameter "step time" can control the frames between the 2 keys.Recommed to set the parameter with 5. |
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#20 |
Worker Ant
Project Member: PoC
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![]() Ive just tested this tool. Its awesome really, IK animation is so easy. This is trully usefull tool. Although even with the step parameter u get too many keyframes, u can fix it manually but its worth it because of the animation quality u get. Thank u 3dmaxhy, I own u one ;)
__________________Last edited by jigrael : 05-29-2006 at 09:22 AM. |
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#21 |
Missing You All at Wc3c
Site Owner
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![]() Yeah sorry I forgot to post about that :P.
__________________Even with your step-time feature it's very large. Could you set it up in such a way that it only makes keyframes where it's necessary? |
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#23 |
User
Respected User
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![]() to:Tim and jigrael
__________________I will improve it later.Ik tools will consider the link between parent and child,i think the keys will be reduced greatly. |
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#24 |
Missing You All at Wc3c
Site Owner
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![]() Great, please let us know of your progress.
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#25 |
♪♫
Modeling & Gallery Moderator
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![]() sticky wicky. and changed the title.
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#26 |
User
Respected User
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![]() to TIM:
__________________Why? Well I tried this out on a model of mine. Size without animation and converted to MDX: 30k Size with normal War3 animation: 35k Size with IK animation (same animation as the War3 one, just using IK instead) and then converted to MDX: 700k Please upload this scene,i can take a reference from it. Last edited by 3dmaxhy : 06-02-2006 at 02:37 PM. |
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#27 |
Missing You All at Wc3c
Site Owner
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![]() I don't have it on this PC. I'll get it this afternoon, though.
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#28 |
User
Respected User
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![]() Ok,I successfully reduced the kys by using a new method(IK 2 FK)
So,in the new version of IK tools i add the new function. A 400 frames animation export by normal way:about 500k same condition export by new method:about 100K As heretofore,i release the testing version,if u find some problems report me! ![]() ![]() there is a explanation with more details: Last edited by 3dmaxhy : 06-03-2006 at 04:37 PM. |
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#29 |
Missing You All at Wc3c
Site Owner
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![]() Gives me an error.
Code:
-- Error occurred in i loop -- Frame: -- i: 21 -- Error occurred during fileIn in <File:C:\Modeling\Scripts\IK Tools v 1.5\link> -- called in IKtoFK.pressed() -- Frame: >> MAXScript Rollout Handler Exception: -- Runtime error: array index must be +ve number, got: undefined << |
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#30 |
User
Respected User
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![]() Strange problem,3dsmax didn't give any errors to me,but the bone3 and bone4 did't have any keys??? after i deleted the badmodel and baked again all is ok.A very strange problem,i gather there is some mistakes with array defining.
I'll inspect it later. note that:the button "parent" should pick the root of all bones. I get the right scene at second baking: =====================> Now i test the sence but nothing happened,in spit of restart 3dsmax for N times,the problem i get just now never happened again???It really baffle me completely. Last edited by 3dmaxhy : 06-04-2006 at 05:16 AM. |
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