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Old 08-26-2009, 08:31 AM   #16
Anitarf
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I'm sure this could also easily work with an ingame model, but if WILL gives the OK you are free to keep the custom one.

I gotta run now, I'll try to get a review done tonight or tomorrow.
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Old 08-26-2009, 04:59 PM   #17
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I fail to understand why you use a library instead of a scope. Or is it just to show which spell that requires which external library?

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Old 08-26-2009, 06:07 PM   #18
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I use a library, because of the way it is initialized and because you get correct errors if you are missing an external library.
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Old 08-26-2009, 09:08 PM   #19
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Pretty good spells, good job.

I noticed a little glitch with the link spell - if you cast it from melee range and start moving, it clutters your movement and the Hero gets "teleported" ~100-200 range in the direction it's supposed to go, dragging the target with himself. I think it has something to do with SetUnitPosition().
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Old 08-26-2009, 09:19 PM   #20
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thanks for catching that bug.

Edit: fixed it. Im withholding the new version though, if theres anything else you dislike or would love to see changed, go ahead and tell me.

Alright, since i just got permission from WILL, i updated the map, fixing the bug Tyrande_ma3x reported.

Also, im not going to add a blood effect. Use the Target Effect + Attachment of the buff placed by Meat Puppet. If the pathing of the hero screws up, try increasing the MIN_RANGE. I didnt encounter such problems.
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Old 08-27-2009, 11:42 AM   #21
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Another thing I noticed:
The "Select Target" and "Target already targeted by ... etc." messages kinda overlap and at first it's hard to distinguish what each of them says.
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Old 08-28-2009, 05:55 AM   #22
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Version 1.3.0

Spells should now allow much better tactical use.

Im sorry, but i cant do anything about that glitch, Tyrande_ma3x.
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Old 08-28-2009, 06:29 AM   #23
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You can add a single /n to the text displayed and it should drop it down a line.
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Old 08-28-2009, 09:23 AM   #24
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I try to open the map but it won't, why?
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Old 08-28-2009, 09:45 AM   #25
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Quote:
Originally Posted by deathminion1
I try to open the map but it won't, why?


Does it give any error message?
Do you use New Gen?
Do you have TFT installed?
Is your WCIII patched to the same level that the mapmaker? (Dunno which version the mapmaker saved in though, and if this matters)
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Old 08-28-2009, 01:05 PM   #26
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Dusk, that is for Vex to fix in SimError. Also, im not too sure if that really works, since Vex already uses 15 x "\n" before adding the message and the maximum lines displayed at once are 16.
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Old 08-28-2009, 01:15 PM   #27
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you could add a couple of spaces in front so it comes after (or even continues) the "Select Target" text. It's not perfect, but it sure is better than overlapping text.
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Old 08-28-2009, 01:23 PM   #28
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Or ... i delete a \n in SimError.
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Old 08-28-2009, 02:01 PM   #29
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Ah, right, that is in SimError. I know that adding an \n works because I do it for my own personal copy of it. :p

EDIT:
Or did I change the y coordinate? Man, my memory is shot..
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Old 08-28-2009, 09:57 PM   #30
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Version 1.3.1
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