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Old 10-13-2009, 04:40 PM   #16
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Quote:
Originally Posted by Anachron
Hmm,.. Seems like that. Never found out whats so good at having stuff like GHost,.. but it seems like its used nowadays.

I guess I will have to check it out, so I am getting to know what this really does.

There are a lot of advantages to using a bot, even for normal hosting:
- Auto refresh (without filling and emptying slots)
- Finer control in lobby (eg. swapping player positions)
- Cross-realm games (they fill sooo much faster)
- Significantly less lag (eg. increase tick rate, increase limit before lag window shows)
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Old 10-13-2009, 06:28 PM   #17
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Quote:
Originally Posted by Strilanc
There are a lot of advantages to using a bot, even for normal hosting:
- Auto refresh (without filling and emptying slots)
- Finer control in lobby (eg. swapping player positions)
- Cross-realm games (they fill sooo much faster)
- Significantly less lag (eg. increase tick rate, increase limit before lag window shows)
You should also mention auto-hosting, where this code actually is usefull.
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Old 11-28-2009, 09:16 PM   #19
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Ok, so I have never messed with JASS coding, but I want to have a HCL coding system in my map. What I did was make a new trigger, convert it into custom text, delete everything that was there, and copy paste the code in the first post. It gives me a bunch of errors...

Is there something I should do before just copy pasting the code into my map?
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Old 11-29-2009, 05:24 PM   #20
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You need to use the NewGen editor.

http://www.wc3c.net/showthread.php?t=90999
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