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Old 10-22-2008, 08:24 PM   #31
Preskooldude
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Quote:
Originally Posted by TotallyAwesome
It only replaces Replaceable texture 31 field. To make it work for the whole model, you've got to make all materials use replaceable texture 31, which gets affected when ability is used, resulting in texture stealing.

Ohhhh gotcha. Thanks for that!
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Old 10-23-2008, 05:39 AM   #32
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Quote:
Originally Posted by moyack
Emulating kyrbio's style...

And I was thinking this was a system for Rising_DUSC (I thought "Man!!1 toadcop wrote wrong Dusk's name...") :P

Woah... The things you miss. I thought this was another 2-3 year old thread I found on the Who's Online page. :P

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^I can't tell if that's a slam, a jab, or even a burn. :?... I mean, incorrect grammar, improper Exclamation-point usage, reference to Dusk-obsession... Huh?
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Old 10-23-2008, 08:56 PM   #33
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Very nice, good job.

I think I can use that, the only minus I can see so far: is that you need to reserve on slot for the war club spell.
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Old 10-24-2008, 12:41 AM   #34
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Quote:
is that you need to reserve on slot for the war club spell.
i am not sure but maybe not... i think.
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Old 10-25-2008, 11:46 AM   #35
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This may be used for adding armor textures :>
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Old 10-26-2008, 02:25 PM   #36
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The ability to do this is great, but it made me begin to wonder... Would you be able to swap textures through changing the file path in game with jass or the likes?

- I know the game stores with MPQ functions, but I figure its worth asking -
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Old 10-27-2008, 06:20 AM   #37
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Quote:
Originally Posted by BloodStorm2262
The ability to do this is great, but it made me begin to wonder... Would you be able to swap textures through changing the file path in game with jass or the likes?

- I know the game stores with MPQ functions, but I figure its worth asking -
No; else we would've done so by now. :)
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Quote:
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Old 11-06-2008, 11:05 AM   #38
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Hmm isn't it possible to change more than one skin on the unit?

I was trying to make you able to change the Head, Chest, Gloves and Pants textures.

I ofcause remembered to change the ReplaceableId to 31, 32, 33 and 34.

But it still only keep chaning the pants textures
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Old 11-06-2008, 04:08 PM   #39
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The only way is to have the textures for all the combinations of armatures and accesories... which will make the mod very big in filesize.
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Old 11-12-2008, 08:27 AM   #40
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Woowza.I was thinking if you want to have an ability that changes the model or rather the "clothes"/skin of a unit instead of morph ability with 10 levels and looks like this is the soluton!

But I must admit, ingenious!
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Old 03-23-2009, 02:49 AM   #41
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do units-to-be-altered-of-texture-by-this-method need to have attacks? what if i want to use this method on attack-less peasants and villagers (to simulate variety in the common population).
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Old 03-23-2009, 02:51 AM   #42
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no it doesnt afaik or ? i am not sure ... well you can test it :P
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Old 10-17-2009, 09:21 PM   #43
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Is it Multiple Textures Compitable? meaning that i can change the horse for an example + the hero, or in my case, different parts of the hero, legs and chest
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Old 10-21-2009, 03:30 PM   #44
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no. but maybe there is some tricky work around...
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Old 11-26-2009, 05:40 AM   #45
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Hey, if your really worried about file size. Change the file type of the skin to Jpg and max the quality, you can still use the skin and its only 35kb
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