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Old 09-02-2009, 04:57 AM   #31
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Is this MPI?
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Old 09-03-2009, 04:15 AM   #32
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I wonder, does it work Multiplayer? I keep getting desyncs and I'm not sure if it's from this or not :-/
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Old 09-27-2009, 02:23 PM   #33
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how can i increase the distance between the camera.Eye and camera.At ? including increasing the distance of dgui dummies ( i mean buttons and else ).
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Old 02-18-2010, 08:37 PM   #34
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Heya, im not so familiar with vJass yet, but do you think you could make some functions with this, so i make like

set DguiUnitDummy[i] (For my own actions) = CreateDGUIUnit(Player(1), 'mycode', screenx, screeny, angle)

instead of doing alot of math and Texture swappin ^^

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Old 02-24-2010, 09:07 PM   #35
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^^ bbbbbuuuummmmppppp!! ^^
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Old 02-25-2010, 03:06 PM   #36
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I don't think he will.
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Old 02-25-2010, 03:45 PM   #37
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Well, do (you) someone want to take that task? :S
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Old 02-25-2010, 03:55 PM   #38
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It isn't a big deal actually, and you will learn a lot from it.
Try to make it yourself, if it doesn't work, we can help you in the Triggers&Scripts section.
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Old 02-25-2010, 04:56 PM   #39
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well, he could atleast explain more to make new units..
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Old 02-25-2010, 05:10 PM   #40
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Check how the others are made.
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Old 02-27-2010, 07:06 PM   #41
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okay, got it to work and i must say it looks WONDERFULL, im addicted to it x), but is it possible for you to make that it supports destructables that wont get deleted and have the same effect, referring to http://www.wc3c.net/showthread.php?t=106715 - the usage of this. (I use the textmacro thingy, btw)
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Old 03-17-2010, 08:55 PM   #42
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Hmm, also i cant get the width to NOT change when i do

set IButton[1] = BUTTON.New(0.00, 0.00, 0.50, 0.10*AspectRatio, 1, 'B00G')

ive looked through most of the script, it just get to a normal square again, i need it to have long width
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Old 02-18-2013, 05:38 PM   #43
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DGUI_v1.00b does not seem to be opening correctly in my Editor (I'm using the latest version of JNGP).
DGUI_v0.99 seems to be working fine though.

Is anyone else facing this problem?
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Old 02-18-2013, 06:36 PM   #44
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Yes, it seems like the 1.00b version of the map is corrupted or something like that.
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