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Old 11-25-2007, 07:09 PM   #76
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Aren't there ways to check if something crosses a line using advanced math, namely calculus?
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Old 11-25-2007, 08:13 PM   #77
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Quote:
Originally Posted by ragingspeedhorn
What ET2 needs is better arenas and none of them being stupid lagging forest arenas like ET has, damn those sucked so bad.

More metal arenas, more uniqueness to each arena. Global special events perhaps.

What ET2 also needs is low filesize, ET1 takes too long to download over BNet for bad and okay connections when the host is not too good. Save space whereever you can, optimize all skins and such, don't import unnescesary things.

I like having some weapons not being available untill you achieve some "goal", such as gold perhaps being, but what about just having some weapons being available by your kill count? Like by first kill you get, a new weapon becomes availble, this shouldn't be for too many weapons, but by perhaps 1 - 3 - 5 kills there should come 1 new weapon. But the weapons shouldn't bee too good compared to standard weapons, so that this means you can dominate the game with the new weapons.

The map could benefit from ripped sounds, such as the classic "dominating" and so on sounds, who cares if it is ripped content, it is pure awesome when you hear that in DotA :)

Pretty much agreed.
The first arena we've made is quite unique, which hopefully you'll see soon.

Currently the map should be around 500kb.
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Old 11-25-2007, 10:08 PM   #78
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Quote:
So if u wanna fire 30 instant bullets per sec, it will surely lag :)
serely NO =) in my case 14 inst projes at once doesnt lag... (~30 will create a short lag) and it's cause it runs i one time span (instant) i bet in 1 second you can run ~100 inst projes with out laggin (sys dependent) and the proj max dis ~2000 is ok.

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Aren't there ways to check if something crosses a line using advanced math, namely calculus?
no ofc + it also checks LocationZ (ground impact) etc.
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Old 11-25-2007, 11:00 PM   #79
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it depends how liong the line is and how many units is near this line of instant bullet toadcop :) but im thinking of a really crowded map
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Old 11-25-2007, 11:14 PM   #80
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Quote:
but im thinking of a really crowded map
so anyway it will lag =) in some situations. remember "there is no magic" in coding =)
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Old 11-26-2007, 01:52 AM   #81
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Where might I post, for Weapon suggestions?

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Old 11-26-2007, 05:30 AM   #82
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well that is true, but i dont intend to make my system just for et2. but for my future map, where u shoot alot of units. I like alot of blood and killing haha
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Old 11-26-2007, 12:26 PM   #83
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When do you guys think that you will have ET2 ready for initial release.
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Old 11-26-2007, 09:29 PM   #84
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When MaD gets on with his systems!
Yeah hurry up with the systems.
Looks good so far guys.
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Old 11-26-2007, 10:02 PM   #85
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yes yes, but there is many things i dont like wiht current ET2. i like deathrevenant's weapon idea, and some of the other ideas. the current et2 is really too much like et...
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Old 11-26-2007, 10:13 PM   #86
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I really think you should do the systems though. The camera demo was really cool. WE all want to playtest it.
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Old 11-26-2007, 10:17 PM   #87
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Quote:
Originally Posted by MaD[Lion]
yes yes, but there is many things i dont like wiht current ET2. i like deathrevenant's weapon idea, and some of the other ideas. the current et2 is really too much like et...

Well it SHOULD be like an upgraded version of ET.
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Old 11-26-2007, 11:46 PM   #88
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Quote:
Originally Posted by Glass Shard
Where might I post, for Weapon suggestions?
^ Unanswered

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Old 11-27-2007, 12:23 AM   #89
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I'll jump on the fanboi bandwagon too

ZOMG, ET2!!!!! YOU IS 1337, L33T. HOW DO I MAKE THINGS SHOOT BULLETS? I'M GOING TO MAKE COUNTER STRIKE ON WARCRAFT CAUSE MY COMPUTER CANT PLAY CS. PLZ RELEASE IT SOON!!!! AND CAN YOU SEND ME A VERSION THAT DOESNT CRASH WHEN I OPEN IT?!!??!?!?!!?

ALSO PLEASE MAKE AN IMBA HUGE GUN THING THAT KILLS EVERYONE, THANKS!!!



:) all short for hurry up and release it!
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Old 11-27-2007, 12:32 AM   #90
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i encountered a problem... seems like the system became very laggy on minigun, because all the stupid function calls. so my plan now is that i will continue make the system. but when it is done, i will implement it (inline) into MaDOS, so MaDOS will then also become a weapon system. because atm it is too slow (like ET) when alot of people shoot minigun.

And i think a test version will be out in next weak
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