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View Poll Results: What will be the new mini-race? (Note: I won't start it so soon)
Fel Humans (of Alterac) (Humans) 4 66.67%
Ogres (Orcs) 2 33.33%
Murlocs (Undead) 2 33.33%
Kobolds (Night Elves) (in need of Hero Abilities) 1 16.67%
Multiple Choice Poll. Voters: 6. You may not vote on this poll

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Old 02-19-2010, 11:38 PM   #181
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Ah, I see. Well, you could have a tteny AoE healing target, but it heals lots of health in one go, but uses a ton of mana.
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Old 02-19-2010, 11:52 PM   #182
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Quote:
Originally Posted by RenegadeMushroom
Ah, I see. Well, you could have a tteny AoE healing target, but it heals lots of health in one go, but uses a ton of mana.
That's a great idea actually, thanks.

(Finally I have a new spell to code, yay! =D)
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Old 03-06-2010, 10:14 AM   #183
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tl;dr

How many spell ideas do you need?
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Old 03-06-2010, 12:55 PM   #184
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4 hero spells, one for a summoner hero, one and a ultimate for a Paladin-like hero and one for an Archer hero. (No Auras/passive spells)

Units are nearly completed, I'll spam a huge table as soon as I finish some bunch of code.
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Old 03-06-2010, 04:09 PM   #185
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Let's get some details on each hero?
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Old 03-08-2010, 02:02 PM   #186
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Quote:
Originally Posted by [–]
Let's get some details on each hero?
Okie.
  • the Paladin guy has two spells planned, the first one is a healing spell, the second one is an aura that grants feedback to allied units.
  • the Archer guy has three spell ideas as of now, a multi-shot spell, a mass invisibility and a passive that gives some special gizmo to one out of 4/3/2 of his attacks.
The Paladin guy could have a Mage-Hunter twist and the Archer could also use a slight Arcane flavor.

I found the last spell idea for the Summoner gal, so she's almost completed.
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Old 03-08-2010, 05:25 PM   #187
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For the Paladin, I would suggest "Edict of Silence", a spell where, while he channels the magicks, the Light radiates from his hammer/weapon, firing out in archs of light to harm/hinder spellcasters.
Level 1; 5 targets (25 damage per strike, 50 mana drain, -.10 attack rate)
Level 2; 7 targets (50 damage per strike, 100 mana drain, -.20 attack rate)
Level 3; 10 targets (100 damage per strike, 200 mana drain, -.30 attack rate)
Level 4; 13 targets (125 damage per strike, 250 mana drain, -.40 attack rate)

Adding to that, I would suggest a "Holy Spark" shield spell, where the Paladin is covered in the Light, radiating holy magicks from his skin, shielding his allies.
Level 1; 5 targets (+10 armor, +20 nearby ally armor, +.10 move rate(All))
Level 2; 10 targets (+12 armor, +25 nearby ally armor, +.25 move rate(All))
Level 3; 15 targets (+15 armor, +30 nearby ally armor, +.40 move rate(All))
Level 4; 20 targets (+20armor, +35 nearby ally armor, +.50 move rate(All))


For the Archer, I would suggest an ultimate involving Teleportation magic. Imagine this, the Archer phases in and out of existance, with an effect much like Mirror Image, blinking around the map and firing arrows at the target from each new location, before instantly teleporting away.
Level 1; 5 second duration (10 attacks(Doubled attack speed), +10 damage(Increasing on every strike), +20% chance to miss)

Adding to that, I have an alternate idea, a mana-based attack.

Volley:
The Archer uses Arcane magicks to phase in and out of existance, circling his/her target while firing enchanted arrows to hinder and harm the victim
Level 1; 5 seconds (Mana is drained equal to attack strength, 7 attacks, 50% chance to miss)
Level 2; 7 seconds (Mana is drained equal to attack strength (+10), 10 attacks, 25% chance to miss)
Level 3; 10 seconds (Mana is drained equal to attack strength (+25), 15 attacks, 5% chance to miss)
Level 4; 13 seconds (Mana is drained equal to attack strength (+50), 20 attacks, no chance to miss)


Alternatively, you could use a spell like...

Seeker:
Marks a specific target for your allies, removing any chance for attackers to miss when attacking the target.
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Old 03-08-2010, 06:29 PM   #188
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The Teleportation idea sounds cool, and also Holy Spark... I'll modify the concepts/values a bit to be honest, but yeah, I'll use 'em.

Edict of Silence is giving me the inspiration for another idea, actually.

Thanks for those ideas.

Units, gogogogo!!!
(PS: I got extremely bored wrapping up this table, so I'll split it in 2 parts, Units table part 1 is here, the 2nd part will come soon)

(If not noted, icons are by Blizzard)
CAUTION! Massive table ahead!

Units:
Click image for larger version

Name:	BTNElfVillager.png
Views:	212
Size:	10.2 KB
ID:	48253
Worker
Zoom (requires log in) 75 Zoom (requires log in) 1
Role: Worker, what else?

Tooltip: Basic worker, can gather gold and wood, build structures and repair damaged ones.

Attacks land units and trees.
Stats:
Life:220
Attack:Normal
Damage:7-8
Defense:Medium
Armor:0
Click image for larger version

Name:	BTNSwordsman.png
Views:	224
Size:	9.9 KB
ID:	48254
Swordsman
Zoom (requires log in) 145 Zoom (requires log in) 2
Role: Basic Melee

Tooltip: Versatile footman, that can be promoted to have better equipment. Can learn Ranking System.

Attacks land units.

Model by Elenai, icon by Michael Peppers (screenshot)
Stats:
Life:375
Attack:Normal
Damage:13-14
Defense:Heavy
Armor:2
Skills
Skilltable:
Click image for larger version

Name:	PASStarsRed.png
Views:	211
Size:	8.5 KB
ID:	48255
Rank
Passive
Description: Gives Swordsmen the ability to get promoted to First-Class units after a series of kills. First-Class Swordsmen are tougher, have a better attack and also gain a shield.

Icon by FrIkY
Passive
Click image for larger version

Name:	BTNFCSwordsman.png
Views:	221
Size:	9.9 KB
ID:	48256
First-Class Swordsman
Zoom (requires log in) 145 Zoom (requires log in) 2
Role: Basic Melee (Enhanced, not trainable)

Tooltip: A veteran footman, tougher than the others and also able to defend himself with his shield.

Attacks land units.

Model by Elenai, icon by Michael Peppers (screenshot)
Stats:
Life:410
Attack:Normal
Damage:14-16
Defense:Heavy
Armor:2
Skills
Skilltable:
Click image for larger version

Name:	BTNDefend.png
Views:	212
Size:	10.1 KB
ID:	48257
Defend
No mana cost
Description: Wait... what?
Self-targeted
Click image for larger version

Name:	BTNbloodelfarcher.png
Views:	215
Size:	9.5 KB
ID:	48258
Archer
Zoom (requires log in) 130 Zoom (requires log in) 10 Zoom (requires log in) 2
Role: Basic Ranged

Tooltip: Main ranged-attack unit. Can learn Improved Bows and Boiling Blood.

Attacks land and air units.

Model by General Frank, icon by LiOneSS
Stats:
Life:310
Attack:Piercing
Damage:16-18
Defense:Medium
Armor:0
Skills
Skilltable:
Click image for larger version

Name:	ATCBloodBoil.png
Views:	210
Size:	8.8 KB
ID:	48259
Boiling Blood
No mana cost
Description:Increases the attack and movement speed of the Archer by 25% at the cost of 3 hit-points per second.

Lasts 10 seconds.
Self-targeted
Click image for larger version

Name:	BTNBloodElfCavalry.png
Views:	221
Size:	11.3 KB
ID:	48260
Phoenix Knight
Zoom (requires log in) 300 Zoom (requires log in) 60 Zoom (requires log in) 4
Role: Ownage Melee

Tooltip: Powerful knight that serves the Blood Elven cause, can learn Holy Smite.

Attacks land units.

Model by General Frank, icon by Mr. Goblin
Stats:
Life:800
Attack:Normal
Damage:37-47
Defense:Heavy
Armor:5
Skills
Skilltable:
Click image for larger version

Name:	PASHolylight.png
Views:	208
Size:	8.3 KB
ID:	48261
Holy Smite
No mana cost
Description:The Phoenix Knight can smite enemies, dealing 30 extra damage, every 5 seconds with his attacks if his hit-points are below 30%.

Deals double damage to undead units.

Icon by Crazyrussian
Passive
Click image for larger version

Name:	BTNBLoodMage2.png
Views:	210
Size:	10.4 KB
ID:	48262
Sanguine Sorceror
Zoom (requires log in) 145 Zoom (requires log in) 30 Zoom (requires log in) 2
Role: Main Spellcaster

Tooltip: Primary spellcaster. Initially can cast the spell Blood Stain, that slows the movement speed of the target and of nearby enemy units. Can learn Mark of Revenge and Blood Shield.

Attacks land and air units.

Model by Blizzard, modified by Michael Peppers
Stats:
Life:330
Mana:200
Attack:Magic
Damage:9-15
Defense:Unarmored
Armor:0
Skills
Skilltable:
Click image for larger version

Name:	BTNBlood.png
Views:	209
Size:	9.7 KB
ID:	48263
Blood Stain
Zoom (requires log in) 75
Description:The Sanguine Sorceror shoots a missile made of blood at the target, that propagates to the units nearby, slowing them.

Icon by Crazyrussian
AoE Spell
Click image for larger version

Name:	BTNMagicRune.png
Views:	209
Size:	10.8 KB
ID:	48264
Mark of Revenge
Zoom (requires log in) 55
Description:Marks the target allied unit, if the target unit dies, it will inflict 100 damage to the nearest enemy.

Lasts 30 seconds.

Icon by Mr. Goblin
Target Spell
Click image for larger version

Name:	ATCBloodpool.png
Views:	211
Size:	9.6 KB
ID:	48265
Blood Shield
Zoom (requires log in) 50
Description:Increases the armor of an allied unit by 3, increases its life regeneration and reduces the damage done by spells by 20%.

Lasts 60 seconds.

Icon by Crazyrussian
Target Spell
Click image for larger version

Name:	BTNBloodElvenCleric.png
Views:	214
Size:	8.4 KB
ID:	48266
Eversong Monk
Zoom (requires log in) 140 Zoom (requires log in) 15 Zoom (requires log in) 2
Role: Support Spellcaster

Tooltip: Support mage. Initially can cast Healing Hand, that heals up to 3 wounded units. Can learn Energy Breach and Assimilate.

Attacks land and air units.

Model by and icon by Elenai
Stats:
Life:300
Mana:200
Attack:Magic
Damage:8-10
Defense:Unarmored
Armor:0
Skills
Skilltable:
Click image for larger version

Name:	ATCHandOfMidas.png
Views:	210
Size:	7.9 KB
ID:	48267
Healing Hand
Zoom (requires log in) 30
Description:Heals 50 hit-points to a non-mechanical unit and up to 2 other units nearby.

Icon by Paladon
AoE Spell
Click image for larger version

Name:	BTNLightningAsplode.png
Views:	209
Size:	12.2 KB
ID:	48268
Energy Breach
Zoom (requires log in) 90
Description:Dispels all of the spells from the units in the targeted area. This spell also causes enemy summoned units to lose some of the energy that empowers their bodies, losing 10 life per second for 15 seconds.

Deals 150 damage to summoned units.
(150 + 150 overtime, to be clear)

Icon by AnemicRoyalty
AoE Spell
Click image for larger version

Name:	BTNFelAddiction.png
Views:	210
Size:	11.7 KB
ID:	48269
Assimilate
Zoom (requires log in) 180
Description:The caster feeds himself with some essence of the target enemy, burning 20 of its mana and transforming into a copy of the targeted unit. This spell cannot target heroes and can't be dispelled.

Lasts 30 seconds.

Icon by AnemicRoyalty
Target Spell

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Last edited by Michael Peppers : 03-15-2010 at 12:45 AM.
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Old 03-09-2010, 12:00 AM   #189
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If you need any models, I've been practicing over the last year, I'd love to try my hand at Elves.
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Old 03-09-2010, 12:09 AM   #190
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Quote:
Originally Posted by [–]
If you need any models, I've been practicing over the last year, I'd love to try my hand at Elves.
Cool. And yes, I might need some help with that.

I was thinking about modifying deolrin's Chronomancer for the Sanguine Sorceror, but I'd need to re-color some textures for that, so... bleh.
If you wanna try doing a model for that unit, that'd be great.
It should be a caster with some badass cloak, no staves and a bit of red armor/clothes here and there, Blood Elf Mage's face would work fine if you're not into creating new heads.
You're free to play with the concept as you wish.

Another unit that needs a custom model is the Wrenchman (will be in the next table), but I've started that and I want to finish it sooner or later...
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Old 03-09-2010, 12:39 AM   #191
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I need a basic concept, some specific details as to color scheme and any fabrics preferred for the majority of the model (Metal, cloth, wood)
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Old 03-09-2010, 01:14 AM   #192
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The color scheme would be red with a bit of black and of course some TC, cloth is the way to go... the Sanguine Sorceror's body and face should look a bit "consumed", but not too much, a paler-than-normal skin tone and maybe more green emitters than normal from his eyes would suffice (if you find any suitable texture for the skin, of course). He shouldn't be hunched over.

Clothing: cloak, cloth clothings, a belt would be nice too.

Remember, don't give him a staff, leave him unarmed. Also, if you can, red particles for the spell animation(s).
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Old 03-09-2010, 01:23 AM   #193
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I'm on it.
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Old 03-09-2010, 01:56 AM   #194
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Great, can't rep you again, though.

Feel free to post WIPs in this thread when you want some feedback.
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Old 03-09-2010, 02:13 AM   #195
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Check out my Death Knight in the Model Editing forum, if you want a custom skin, that'd be the best place to look for my work.
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