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Old 03-26-2008, 10:27 PM   #1
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Default (1-2) For Pandaria!

NEW VERSION FEBRUARY 7th, 2009!

Features

-Atmospheric terrain
-Four different pandas to battle with
-Four centaur types to fight
-Smooth gameplay and camera
-Easy, intuitive controls
-Beautiful imports (music and UI) that add feel to the game
-Simple to learn, with no time limit or kill limit
-A unique idea
-Co-Op capabilities


Game Info

For Pandaria! is a TPS (Third Person Shooter) type game in which you control a pandaren warrior and slay centaurs. To control your panda, use the arrow keys. To attack, press "V". Abilities are used by pressing "B" and "N". To restore health, you can either use ales (press "M"), kill centaurs, or buy health from the shop. You can also taunt the centaurs with "H" There's no limit to the number of centaurs you can kill, and the game goes on until you or your ally dies.

You can get at it the site linked to below!

http://www.mediafire.com/?xti2ey1dvns
Attached Images
File Type: png desktopscreen1.png (1.06 MB, 308 views)
File Type: png desktopscreen2.png (851.6 KB, 219 views)
File Type: png desktopscreen3.png (1.19 MB, 259 views)
Attached Files
File Type: w3x (2) For Pandaria!.w3x (2.95 MB, 108 views)
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Old 03-27-2008, 03:24 AM   #2
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The multiboard could use some more love ;P
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Old 03-27-2008, 09:38 PM   #3
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Elaborate. What needs to be added to it?
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Old 03-27-2008, 10:55 PM   #4
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I played this as an early demo. It was... blah, but only because it was a demo. The concept was great, and what was there was excellent. I don't know if this has been fixed, but the game was too easy. I could just chug my infinite ales and never have to worry about dying =p

I'd be more than happy to try this out again.
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a dota like map but with unique stuff
(There was no map attached, and that was all the thread said.)
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Old 03-27-2008, 10:58 PM   #5
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Ok, way to go on this, it's pretty funky. And the music rocked, what is it? It's a clunky control system and it always will be in war3, but you've done quite well. I would maybe mess around with the panda's animation walk speed, he looks a little odd when he walks and that might fix it.

-Breath of fire had no cooldown, so I never used attack much.
-Drunken Haze was pretty much impossible to use.
-The Heal ability could do with an effect (green glow or something)
-The shop owner has a typo when you leave ("Coem")

You could do lots with this idea.
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Old 03-27-2008, 11:22 PM   #6
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What's the point of using the keyboard if you have to use the mouse to cast spells? I think it needs to be a automatic spell use when you press the keys cause It's irritating trying to move him around then cast a spell and have to take my hand away from the arrows.
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Old 03-28-2008, 12:25 AM   #7
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The point of keyboard was easier turning and locomotion form the perspective I put this in.

If someone could show me how to get a spell to target the nearest unit, I'd gladly implement an auto-lock.

Did anyone manage to find the secret goal to get 999 ales for free?
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Old 03-28-2008, 12:39 AM   #8
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It's quite easy, Penguin.

If you don't mind the target being random (should there be more than 1), just pick all the enemies in like, 200 of the Panda, make the Panda face the target chosen (since there is only one. Use FirstOfGroup), then have a dummy cast the spell. Make the dummy spell (that the panda has) a no-point cast. (like Fan of Knives, etc.)
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a dota like map but with unique stuff
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Old 03-28-2008, 12:43 AM   #9
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Wait, I worded it wrong. See, the abilities are all just the original movement, stop, hold and attack. How do I make those auto without requiring mouse.
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Old 03-28-2008, 01:11 AM   #10
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Oh yeah... That's true.
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The Spell Request Thread
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Originally Posted by Joe-Black-5
a dota like map but with unique stuff
(There was no map attached, and that was all the thread said.)
Spells I've Made

Darkwulfv's Lightning Grapple || Tritanis' Lazy Bolt

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Old 03-28-2008, 01:22 AM   #11
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In theory, I could replace these al lwith spells, but then I'd need to re-write the whole system.

Edit: SWEET ZOIDBERG YES! I got the drunken haze to work on auto! Now the rest of the attacks!
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Old 03-29-2008, 06:17 AM   #12
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Progress update!

I'm done with the Auto-Target spells, and thought that it was alot better now.

So, I'm trying to one-up myself. I'm gonna try and do Storm, Earth and Fire spells. And soemthing else.
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Old 04-01-2008, 01:09 AM   #13
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PenguinEmperor...could you send me the backround stuff for your map? (you know...the clock...inventory...outline of the unit box...that stuff) my e-mail address is:
uberpwnageness@yahoo.com
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Old 04-01-2008, 01:33 AM   #14
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Why? It's up for DL here. I dodn't make it.
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Old 04-17-2008, 11:20 PM   #15
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Suggestions :
- delete the target for spells ( mouse in this kind of map shouldn't be used )
- V to walk ? Rewrite the tooltip and choose shortcut, because in french version for example the tooltip of a spell is "Avancer" ( for walk ) with V as shortcut.
- Walk animation problem, the animation restart every 0.5 s or what ? Because he is shaking.
- Difficulty is ridiculous of course but it's a just demo.
- The map is like empty.
- Improve level design, the ways are too large. That is not attractive.
...
Modify it, and resubmit it, i will be glad to give feedback.
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