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#1 |
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User
Join Date: May 2007
Posts: 646
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NEW VERSION FEBRUARY 7th, 2009!
Features -Atmospheric terrain -Four different pandas to battle with -Four centaur types to fight -Smooth gameplay and camera -Easy, intuitive controls -Beautiful imports (music and UI) that add feel to the game -Simple to learn, with no time limit or kill limit -A unique idea -Co-Op capabilities Game Info For Pandaria! is a TPS (Third Person Shooter) type game in which you control a pandaren warrior and slay centaurs. To control your panda, use the arrow keys. To attack, press "V". Abilities are used by pressing "B" and "N". To restore health, you can either use ales (press "M"), kill centaurs, or buy health from the shop. You can also taunt the centaurs with "H" There's no limit to the number of centaurs you can kill, and the game goes on until you or your ally dies. You can get at it the site linked to below! http://www.mediafire.com/?xti2ey1dvns Last edited by PenguinEmperor : 02-08-2009 at 04:06 PM. |
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#2 |
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I LIKE PIZZA! | >
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The multiboard could use some more love ;P
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#3 |
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User
Join Date: May 2007
Posts: 646
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Elaborate. What needs to be added to it?
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#4 |
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Alpha Male of Wc3c
Official Map Reviewer
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I played this as an early demo. It was... blah, but only because it was a demo. The concept was great, and what was there was excellent. I don't know if this has been fixed, but the game was too easy. I could just chug my infinite ales and never have to worry about dying =p
__________________I'd be more than happy to try this out again. |
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#5 |
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Now with more slime
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Ok, way to go on this, it's pretty funky. And the music rocked, what is it? It's a clunky control system and it always will be in war3, but you've done quite well. I would maybe mess around with the panda's animation walk speed, he looks a little odd when he walks and that might fix it.
-Breath of fire had no cooldown, so I never used attack much. -Drunken Haze was pretty much impossible to use. -The Heal ability could do with an effect (green glow or something) -The shop owner has a typo when you leave ("Coem") You could do lots with this idea. |
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#6 |
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User
Join Date: Jul 2002
Posts: 416
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What's the point of using the keyboard if you have to use the mouse to cast spells? I think it needs to be a automatic spell use when you press the keys cause It's irritating trying to move him around then cast a spell and have to take my hand away from the arrows.
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#7 |
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User
Join Date: May 2007
Posts: 646
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The point of keyboard was easier turning and locomotion form the perspective I put this in.
__________________If someone could show me how to get a spell to target the nearest unit, I'd gladly implement an auto-lock. Did anyone manage to find the secret goal to get 999 ales for free? |
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#8 |
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Alpha Male of Wc3c
Official Map Reviewer
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It's quite easy, Penguin.
__________________If you don't mind the target being random (should there be more than 1), just pick all the enemies in like, 200 of the Panda, make the Panda face the target chosen (since there is only one. Use FirstOfGroup), then have a dummy cast the spell. Make the dummy spell (that the panda has) a no-point cast. (like Fan of Knives, etc.) |
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#9 |
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User
Join Date: May 2007
Posts: 646
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Wait, I worded it wrong. See, the abilities are all just the original movement, stop, hold and attack. How do I make those auto without requiring mouse.
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#10 |
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Alpha Male of Wc3c
Official Map Reviewer
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Oh yeah... That's true.
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#11 |
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User
Join Date: May 2007
Posts: 646
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In theory, I could replace these al lwith spells, but then I'd need to re-write the whole system.
__________________Edit: SWEET ZOIDBERG YES! I got the drunken haze to work on auto! Now the rest of the attacks! Last edited by PenguinEmperor : 03-28-2008 at 01:43 AM. |
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#12 |
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User
Join Date: May 2007
Posts: 646
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Progress update!
__________________I'm done with the Auto-Target spells, and thought that it was alot better now. So, I'm trying to one-up myself. I'm gonna try and do Storm, Earth and Fire spells. And soemthing else. |
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#13 |
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User
Join Date: Dec 2007
Posts: 28
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PenguinEmperor...could you send me the backround stuff for your map? (you know...the clock...inventory...outline of the unit box...that stuff) my e-mail address is:
__________________uberpwnageness@yahoo.com |
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#14 |
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User
Join Date: May 2007
Posts: 646
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Why? It's up for DL here. I dodn't make it.
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#15 |
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User
Join Date: Nov 2002
Posts: 684
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Suggestions :
__________________- delete the target for spells ( mouse in this kind of map shouldn't be used ) - V to walk ? Rewrite the tooltip and choose shortcut, because in french version for example the tooltip of a spell is "Avancer" ( for walk ) with V as shortcut. - Walk animation problem, the animation restart every 0.5 s or what ? Because he is shaking. - Difficulty is ridiculous of course but it's a just demo. - The map is like empty. - Improve level design, the ways are too large. That is not attractive. ... Modify it, and resubmit it, i will be glad to give feedback. Last edited by abriko : 04-17-2008 at 11:21 PM. |
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