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Evil Emoticon
Respected User
Project Leader: PoC |
Ok, it's testing time!!!
Final Scores:
Final Scores - 09/01/2009:
In this moment I'm working with the test map, the idea is not to have different maps for each match, but one map which allow us to set the AIs in game. Unfortunately I've been terribly busy, so I haven't been able to finish the test map. Any help will be really appreciated. UPDATE: The map is now working!!! please let's start the GAME!!!!!
Replay order:
Last edited by moyack : 01-10-2009 at 12:24 AM. |
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#2 |
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For External Use Only
Join Date: Jun 2007
Posts: 672
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shit, the only time my comp that has frozen throne on it is broken is the only time i could do something usefull :(
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#3 |
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Roar!
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Im gonna get crushed by ppl starting with the letter T... I mean there are 3 of them (><)
__________________ may i crush you all hehe.I'll take a look -Av3n Last edited by Av3n : 01-17-2008 at 05:23 AM. |
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#4 | |
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Quote:
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#5 |
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Evil Emoticon
Respected User
Project Leader: PoC |
Yes, but the replay files get corrupted for the high speed (only save a part of the game), so it doesn't work.
Please contestants, I will need help with this, in this moment I have a lot of unexpected work and I'm stuck with the AI selector. One option I was thinking is using the handicap to define the AI's but we're only limited to 5 values (50, 60, 70, 80, 90, 100%), and therefore, 5 AI's. If you have other idea, I will really appreciate. Last edited by moyack : 01-18-2008 at 01:17 AM. |
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#6 |
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I blink, therefore I am.
Join Date: Sep 2006
Posts: 1,812
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Am I missing something? 5 values == 5 AIs does it not?
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#7 |
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Evil Emoticon
Respected User
Project Leader: PoC |
yes, but I think in big :P for this case it would be fine... I was thinking if the map has more than 5 AIs (for future tornaments), but if it makes the things more complicated, then we can use the handicap as is.
Last edited by moyack : 01-18-2008 at 02:06 AM. |
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#8 |
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I blink, therefore I am.
Join Date: Sep 2006
Posts: 1,812
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you could have some sort of in-game set-up using text messages.
__________________-set ai player 1 moyack -set ai player 2 Timmay -start game then create the starting units and all that gibberish and start up the AIs. Unless there is some problem with AIs not being called at map initialization, I don't know why this would be a problem. |
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#9 | |||||||||||||||||||
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Evil Emoticon
Respected User
Project Leader: PoC |
Ok, I've finished to setup the map for the games, now is time for your replays gentlemen.
HOW TO RUN THE GAME:
Last edited by moyack : 03-28-2008 at 11:00 PM. |
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#10 |
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For External Use Only
Join Date: Jun 2007
Posts: 672
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The link for the picture is broken
__________________Last edited by The Elite : 01-22-2008 at 01:47 AM. |
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#11 |
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Evil Emoticon
Respected User
Project Leader: PoC |
Picture link fixed.
Officially the matches indicated in the first post will be taken in account for score purposes. But you can post replays of 2v2, FFA, or you vs AIs, whatever you want. All those replays will be linked in the first post anyways. The only condition is not to modify the map in any way. Last edited by moyack : 01-22-2008 at 01:54 AM. |
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#12 |
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register As I am posting this, the game I will submit is underway, and I've noticed a problem with the map selected for the tournament. At the first expansion site, there are flying creeps, which are proving to be a problem for both AIs, so the results might not be what are desired for a good match up. Also, units must go through way gates to get to the expansion, and this confuses the AIs. I would suggest a map with no air creeps or way gates should be used for the next tournament.
Edit: Results Draw NotHuman: 38131 Brute Force: 35708 NotHuman had more points simply because it gathered more lumber. Both AIs ran out of gold. Last edited by Timmay : 01-22-2008 at 02:58 AM. |
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#14 | |||||||||
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Wc3c's resident llama.
Join Date: Dec 2002
Posts: 944
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Results:
In progress. Both AIs are currently trying to creep the Red Dragons with melee. Results as expected. I doubt they'll fight before time runs out. Edit: Magic Ambush proved me wrong by launching an attack in the dying minutes. Would have been an easy win, but time ran out. Draw, but would have been a win for Magic Ambush. Last edited by BBDino : 01-22-2008 at 03:34 AM. |
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#15 |
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Roar!
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Orcs vs Humans
Demolisher and Brute Force vs Not Human and Magic Ambush In the end though... Humans lost. Demolisher scored the highest and thus done the most work out of most of the AI's by rushing in during teir 1 -Av3n |
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