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#91 |
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User
Join Date: Jan 2006
Posts: 83
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If i can see the models, I can try to make some skins...
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#92 |
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User
Join Date: Jun 2006
Posts: 136
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Warcraft II soundtrack:
http://gh.ffshrine.org/soundtracks/2506 Beyond the Dark Portal Soundtrack: http://gh.ffshrine.org/soundtracks/2463 The Human and Orc in-game music tracks are of superb quality, the intro and victory and defeat clips are a little iffy. I wasn't sure if you still needed the music or not. |
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#93 |
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User
Join Date: Jan 2006
Posts: 83
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We have already the music, we need only models
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#94 |
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Great Sage
Project Leader: AMAI
Join Date: Jun 2003
Posts: 707
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@WitchingHour:
__________________Kargath, Death knight and Zuljin models i have are not loading at all in the editor or game. Triple checked and paths are all correctly set up. Maybe i've got the wrong versions of these models. I'll look for you on msn when i can. |
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#95 |
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User
Join Date: Jan 2006
Posts: 83
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I've tried them and they work, anyway I try again. Now that I've resolved some problems with my pc, I also work on terrains and Kargath Portrait
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#96 |
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Great Sage
Project Leader: AMAI
Join Date: Jun 2003
Posts: 707
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Ok guys, uni thinks the mod is copyrighted material so all my downloadable links have been taken down for now. Most likly they think it is warcraft 2 game itself or something (due to unobvious naming)
__________________Anyway your have to wait until they say its ok again, or i'll have to change it somewhere else again which will be a pain. Edit: Ok looks like they have ok-ed it. So i'll have them re-uploaded at some point. And what a pain cause it was so damn LARGE. 50mb upload. grrrrrrrr. Anyway be proud peoples you must be making enough attention to get noticed on the uni server weblogs. Edit2: Ok looks like it will be 3 days or more before i'm able to re-upload. Edit3: Lots of the server issues are now nearly sorted. The editor and example campaign file back up. I havn't got the main mod executable back up yet. Edit4: Ok nope looks like setting permissions isn't working yet. So sorry not back up yet. Edit5: All fixed :D Last edited by Strategy Master : 12-10-2007 at 10:15 AM. |
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#97 |
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Galaxy Scripter
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things of use I have created
__________________http://www.wc3campaigns.net/showthread.php?t=98255 |
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#98 |
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User
Join Date: Jan 2006
Posts: 83
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register Kargath and Zul'Jin are new version
Last edited by WitchingHour : 12-30-2007 at 05:42 PM. |
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#99 |
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User
Respected User
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you should look at the PR demo to see how they fixed the advance building error
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#100 |
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User
Join Date: Jun 2006
Posts: 136
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Hey guys, any chance we could get another beta?
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#101 |
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User
Join Date: Jan 2006
Posts: 83
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we hope to release it
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#102 |
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Great Sage
Project Leader: AMAI
Join Date: Jun 2003
Posts: 707
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@Furion: Its planned and will include loads of the new models WitchingHour has made and collected. I'm just really really really busy with the workload from uni this year and my modding on all games is struggling to crawls due to the lack of free time. I tell thee the amount of work i have has been a monster.
__________________@BlinkBoy: I would except i can't find my starcraft cd which is a pain. I know its somewhere just too busy to really have a proper search for it. |
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#103 |
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User
Respected User
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Contact SecretArts at the hubb, he is making a LOT of wc2 buildings, he may help you. I'll try helping you out with unit's animations, is all that I could do.
__________________NVM, I just found out that he's posting here. Last edited by BlinkBoy : 01-05-2008 at 11:19 PM. |
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#104 |
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User
Join Date: Jun 2006
Posts: 136
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Thanks a lot guys, I appreciate it. I fully support you in your work :) The first beta was great.
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#105 |
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User
Respected User
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I just noticed that you lost the old models. I have them here, but I need to update them, give me some weeks.
__________________Until now, the Elven Destroyer, the Elven Archer, the Ranger and the Troll are in perfect condition. Now I'll state the conditions of the other models: The Knight: Requires reanimating, rescaling, a new hourse and reunwrapping. The Footman: Requires reanimating, fixing texture and model issues. The Berserk Troll: Requires an update in the texture. The Dragon: Requires a new head, fixing in the scratch, unwrap and animations. The Death Knight: needs to be textures and animated. The Human Oil Tanker: Requires reanimating and unwrap fixing. My building models are all in max scenes, pretty much most are not unwrapped and require animations. Last edited by BlinkBoy : 01-06-2008 at 07:07 PM. |
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