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Star Control Super Melee Summary: Star Control Super Melee (SM) is a totally different game then most found in Warcraft 3. Based off of the old Dos game "Star Control" (all games) and more specifically Ur-Quan masters a open source version available for anyone to play. The game is set into a tournament style competition that allows players to pick a team of ships from a list of 25 extremely interesting and varied ships . From those ships players can pick which ship they want each round. This allows players to pick the right ship for each situation. The only limit to the amount of ships that can be picked is the total strength of the fleet the player picks. Each ship has a set strength based on it's general effectiveness in combat. Why Did I choose to do this?: After finding the open-source game almost by pure chance I was intrigued by it's unique, fast-paced, fun game play. Some days i would just spend playing the Super Melee part of the game against computer opponents. The game also had a single player portion but it was almost a game in it's own and currently i am still deciding if it is worth modifying into Wc3. Applying SM into Wc3 allows me now to share one of my favourite arcade style games with a large crowd of people and finally allow myself to have human opponents. Wc3 also allows me to add more to the game. New ships, different modes, and the tournament style game are all ways that I can take a great game and make it better. Features: -10 players -25 unique and fun ships to play with more that can be made easily -Unique camera scaling effect that makes the game more visually exciting -Make a fleet of ships to choose from each round -Smooth and "asteroids-like" style controls -Interesting physics allows ships to be affected by planet's gravity and be pushed around by asteroids or other ships -Tournament style competition -Possibly more modes for more fun -A.I opponents are under consideration -Ability for players to save their favourite fleet with a code to load later -Host can customize different game play elements such as adding rounds or points to the tournament, splitting the players into teams of 2, 3, 4, or any number, changing the fleet strength limit. Progress: Currently the map is only composed of the physics used to make the ships move with a flying unit to test it out. What needs to be done: -Models of ships and planets, asteroids, and possibly certain weapons -Terrain that is being done by 43berries -Camera System like that used in the original game -Physics of the planet in the middle of every arena -All weapons including collisions, physics for missile,graphics, and triggering. -Asteroid and ship bumping physics -Everything else :p If you want to help: (Thread to be made) Screens: (None yet, terrain is under works) Map: Movement Test(1).w3x Map is not protected. Original Game (Open-Source Version): http://sc2.sourceforge.net/downloads.php Updates: 2007,October 8th: -Added MUI Functionality -More accurately calculates the new direction 2007,October 9th: -Added save/load code to thread's feature list -Added host game customization to thread's feature list -Added scaling camera effect to thread's feature list Last edited by Salbrismind : 10-09-2007 at 08:09 PM. |
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#2 |
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Join Date: May 2007
Posts: 646
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Because your Physiscs amp is aweosem, I can only assume this'll be even better.
__________________I think one arena should be around a sun. |
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#3 | |
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Quote:
Thanks, well that sounds like a nice addition to it. Right now i don't think it could work. For it to be put in the star should serve a different tactical purpose, such as greater gravity and constant damage when near it. Some ships move so slowly that this could be a death sentence for them. Also in your sentence you meant star not sun. Our star system's star is called the sun all others are called stars. |
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#4 |
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Join Date: May 2007
Posts: 646
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Whatever. I got the inspiration form StarFox 64's level Solaris.
__________________Slow ships need s Hyper Drive move to go crazy fast occasionally. |
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#5 |
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Currently working on creating the new camera system which is done but also the new "endless arena" effect which may take awhile as I am running into certain difficulties. Expect the new map within the week.
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#6 |
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Join Date: May 2007
Posts: 646
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I wanna see a Planet Express Delivery ship as an unlockable ship, since you've got a save/load thing.
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#7 |
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Umm... The save/load code is not for progress but to load your fleet configuration from previous games to your current one.
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#9 | |
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I will take it into consideration. Personally, I see no point in caring how many matches you won, lost, or whatever, but I can see it would be nice to have a sort of ranking. Arwings? What does this have to do with anything? Last edited by Salbrismind : 10-13-2007 at 06:04 PM. |
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#10 |
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Join Date: May 2007
Posts: 646
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I said played, not won.
__________________Put them in there. |
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#11 | |
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Why does it matter if there is no win/lose stats? |
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#12 |
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Join Date: May 2007
Posts: 646
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That way you can unlock ships/levels the more times you play online.
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#13 | |
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First, never will I ever make a map that requires someone to play any number of times just to unlock certain features. Second, there are no levels to begin with, only arenas where players fight each with the possibility of other modes but nothing with levels. |
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#14 |
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Join Date: May 2007
Posts: 646
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Levels\arenas, same thing.
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#15 | |
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No, because each arena is basically the same. It's a competition based game nothing more. |
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