|
|
#1 | ||||
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register There is an online version of this tool at http://wc3borderizer.appspot.com
// ---- Version 5.0 ---- //
// ---- Version 4.2 ---- // Passive buttons now have standard PASBTN prefix Infocard icons now have standard infocard- and infocard-neutral- prefixes Borderizer now also generates Disabled passive buttons DISPASBTN // ---- Version 4.1 ---- // Fixed flipped TGA problem. // ---- Version 4.0 ---- // Supported input image types: BMP, PNG, JPG, GIF, TGA Full cross-platform compatibility Generated icons are 100% wc3 standard and contain all needed mipmaps. All generated icons have same size (6641 bytes) Command line parameters have changed: read the README.TXT // ---- Version 3.1 ---- // You can edit wc3Borderizer.bat for your own custom BLPaletter settings now. ============< java -jar WC3B.jar 64 -j -mip1 >============== All options after WC3B.jar are passed directly to BLPaletter. Default settings are: 64 colors, jpeg compression, one mipmap. Read BLPaletter documentation for more info. // ---- Version 3.0 ---- // Much easier to use. (total noob friendly release) Can now process multiple files at once. Reduced java dependency from 1.6 to 1.4(and above) // ---- Version 2.2 ---- // Fixed a bug with .jpg files. .bmp files turned out to be too much of a hussle = .bmp not supported any more. Added better demo. Made a totally new algorithm for disabled icons, here is a comparison between a default disabled icon and a generated one.
// ---- Version 2.1 ---- // Added demo.sh script for Mac and Linux users. // ---- Version 2.0 ---- // Added Infocard icon generation. Also added shaded versions for BTN and BTNAUTO (-s files) Also added some instructions for Linux and Mac users in Readme I also tested all icon types in game just to make sure everything is OK - it is :). (small note: If you are using the -s versions of icons remove the -s postfix when you import them so they point to the proper disabled version) // ---- Version 1.0 ---- // Toll for automatic creation of wc3 icons from any picture of any size. Currently supports GIF, PNG, JPEG files Simply download some image, for example this one:
pass it to borderizer and voila:
it automatically creates bordered icons for you in .jpg format so you can easily preview them. All files are generated inside ReplaceableTextures folder (.jpg files use 100% compression, the bordered images will look absolutelly the same as originals, except for borders ofc) And that is not all, if Mikes' BLPalleter happens to be in the same directory, it will be automatically called to create compressed blp's Read the Readme.txt file for details. Last edited by cohadar : 02-19-2013 at 10:02 AM. Reason: new version |
||||
|
|
|
| Sponsored Links - Login to hide this ad! |
|
|
|
|
#3 |
|
Procrastination Incarnate
Development Director
|
The BTN should have that fade to black at the edges too I think.
__________________ |
|
|
|
|
|
#4 | |||
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
Quote:
You mean the main submission icon? Why not it has border :D Quote:
I see ... good point. I will simply edit the border image in GIF folder. (note that I already did so for autocast because it was more obvios that it should not be white at edges) Tim. shame on you. :p EDIT: Hummm, maybe I should ask some professional icon maker to change that border. Anyone interested? Here is the problem, the difference between original and correct border:
The original border was white and white is treaded as transparent when saving border over original image. (well not actually I have manual program controll over this but it is stupid to invent more complicated algorithm when simple image editing can do the same) So I need someone to add proper shades to images, pretty please. Last edited by cohadar : 09-28-2007 at 05:02 PM. |
|||
|
|
|
|
|
#5 |
|
User
Join Date: Aug 2007
Posts: 25
|
Simple, Easy to use and useful program. Good Job.
|
|
|
|
|
|
#6 |
|
Rehabbing
|
very interesting, things that can automate the tedius processes like this are very useful
__________________will test it out soon |
|
|
|
|
|
#7 | |
|
Procrastination Incarnate
Development Director
|
Quote:
|
|
|
|
|
|
|
#8 | ||
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
Quote:
Well that impression turned out to be false as you can read in my last post on W3IR. About that shade thing, It turned out that not all BTN icons have darkening around edges (BTNAdvancedMoonArmor.jpg for example) So I will simply generate 2 versions, one with shade and one without it.
------ Fecking great, where are all the artists when I need one. I so totally suck in photoshop.... Last edited by cohadar : 09-28-2007 at 07:22 PM. |
||
|
|
|
|
|
#9 |
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
Version 1.0 waiting approval.
__________________ |
|
|
|
|
|
#10 |
|
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
![]() ![]()
|
It's not going to be approved as far as I know. You're not telling us the systems it runs on in the main post.
__________________I can't seem to run it... I thought your other tool was cool, because it was multi-platform supportive. |
|
|
|
|
|
#11 |
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
Sure you can. Just not directly.
__________________Open the conzole, got to the directory where you unzipped the tool and then type: java -jar WC3B.jar <someimage> for example: java -jar WC3B.jar Biohazard1.PNG it will work. I also must add that you must remove mikes BLPaletter.exe because it will not run on MAC ofc. wc3Borderizer does not need BLPaletter.exe but will try to use it if it is there. And if it tries that on MAC it will crash. When you make it work I would appreciate you write a small readme for MAC users so I can include it in zip. Last edited by cohadar : 09-28-2007 at 09:56 PM. |
|
|
|
|
|
#12 |
|
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
![]() ![]()
|
It's Mac, not MAC...
__________________What version of Java was this compiled on? Mine just crashes with/without BLPalleter... I even tried using Console. |
|
|
|
|
|
#13 |
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
java 1.6.
__________________Will you please send me an error report. do this: java -jar WC3B.jar Biohazard1.PNG > report.txt It will create a file report.txt and you post it then. |
|
|
|
|
|
#14 |
|
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
![]() ![]()
|
That 'Conzole' program you describe... it's called Console and all that seems to do is give error reports. The last error reports I have are because Limewire crashed. I haven't used it in a few weeks.
__________________ |
|
|
|
|
|
#15 |
|
master of fugue
Join Date: Jun 2007
Posts: 2,558
![]() ![]() ![]() ![]()
|
no no no,
__________________you cannot use konzola.bat. it is windows console. Mac console is called terminal. Do a google: Mac Terminal ----------- EDIT: Version 2.0, added infocard support. some Icon makers will owe me rep for the rest of their lives, he he. ----------- EDIT2: Did some testing, program is working without problems and icons have been tested in game. I would like to see some Linux and Mac users to report me that they have successfully used this tool, just to know everything is ok. If not a screenshot of the errors please. Last edited by cohadar : 09-29-2007 at 07:49 AM. |
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |