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#136 | |
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Lackadaisically Absent.
Respected User
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Dooblivion:
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#137 | |
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Yay!
Join Date: May 2006
Posts: 873
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Quote:
Here's a spell I would like to be made, following your thread guidelines: Name: Flames of Hell (or whatever) Levels: 4 Action: Targets a point in which flame strikes surround the point (like in a circle) and slowly move (or like create other ones) toward the center / target point. While that happens, if able, rain of fires drop too. Tooltip: Make one up :D Type: JASS so I can try to learn off it pelase ![]() MUI: If possible, yes please Icon: A flame circle or anything that you can get Additional: Channeling, levels should increase damage / AOE etc. Thanks for all the help :) |
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#138 |
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Moderator
RP Section Moderator
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Alright, I have a request. I think it is quite simple, but...
__________________Name: Battle Aura Levels: 1 Spell Description: Bestows the user with an aura that raises attack speed. This is a channeling spell. When the user cancels channeling, the aura will resume in the user's position(that is, it will not longer follow the user, it will stay on the surface), lasting for 30 seconds. Note that the 30 second duration activates only when the user stops channeling. Tooltip: Whatever you wish Availability: I'd prefer GUI, but if JASS is needed, be my guest MUI: Not necessary. Last edited by Ignitedstar : 09-26-2007 at 05:01 AM. |
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#139 |
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Lackadaisically Absent.
Respected User
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Awright. Thread locked again.
__________________You guys make me work, damnit. |
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#140 | |||||||||||||||
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Lackadaisically Absent.
Respected User
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After nearly a month... Tiku's spell:
Spells:
Thread not re-opened yet because I have one more that is nearly done and should be finished tonight. After Gorman's spell is posted, I'll reopen it. Edit: Whoo! Finished The_Elite's request. Last edited by Pyrogasm : 10-17-2007 at 03:15 AM. |
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#141 | ||||||||||
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Lackadaisically Absent.
Respected User
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Gorman's is done and the thread is once again open.
Spell:
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#142 |
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User
Join Date: Feb 2007
Posts: 374
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I don't have a request, but you should compile the spells you have done so far. Some of these are just fantastic.
EDIT: I just scrolled to your very first post. Three cheers for competence. Last edited by Castlemaster : 10-18-2007 at 01:02 PM. |
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#143 | |
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Lackadaisically Absent.
Respected User
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:D Nobody reads the first page, I can tell.
__________________Edit: tamisrah has brought to my attention a weird bug with Forest Walk that I will try to figure out when I get home: Quote:
Last edited by Pyrogasm : 10-18-2007 at 09:46 PM. |
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#144 |
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Just wondering was mine decided to be too insane? :P
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#145 |
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Lackadaisically Absent.
Respected User
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No.
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#146 |
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User
Join Date: Oct 2007
Posts: 22
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Name: Frost Burn
Levels: 3 What the spell should do: It should slow and damage enemy units around it(like Immolation but for ice). The tooltip of the spell: You can do it. GUI or JASS If you want put it in MUI |
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#147 | |
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User!
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Quote:
Base it off immolation, when the hero activates immolation add a custom Endurance Aura with negative speed boost, when the hero deactivates remove the aura. |
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#148 | |||||
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Lackadaisically Absent.
Respected User
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It's so simple that I might as well make it for you:
The Spell:
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#149 |
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User
Join Date: Jul 2007
Posts: 96
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Not to be pushy, but how close are you to finishing my spell?
__________________BTW, I like that Fireball spell a lot. |
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#150 |
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Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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Okay, this time I want something in JASS! It may be an ohnoes thing for me, but I'm willing to do something to move from GUI to JASS!
__________________Ghostly Movement (Activatable) While active, the unit will slide forwards slowly and will slowly build up extra speed as it moves, but quickly lose speed if it makes sharp turns. If deactivated and the unit is still moving at a fast rate, it will be stunned for 1 second. Drains mana while in use. Should not allow movement through other objects but should allow movement through other units. Level 1 - Minor bonus, speed builds up slowly Level 2 - Moderate bonus, speed builds up slowly Level 3 - High bonus, speed builds up moderately Please use SetUnitX/Y for the movement. EDIT! Aesthetics: Icon - Uh... Ghost (either one) I guess. Special effects - The caster should have a wispy barrier around him or some particles to give him a ghostly essence, and he should have some similar coloured particles being made by his movement. Preferably, attach Dragonhawk missiles to the overhead and origin, while making little trails of Avatar of Vengeance missile behind him (just the death animation, so kill it straight afterwards). Last edited by Tide-Arc Ephemera : 10-19-2007 at 10:20 AM. |
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